[2000] Craftworlds Prism (Warhammer 40,000 8th Edition) [111 PL, 1998pts]

Spearhead Detachment +1CP (Aeldari - Craftworlds) [84 PL, 1526pts]

  • HQ [13 PL, 250pts]

    • Avatar of Khaine [13 PL, 250pts]

      Selections: 2: An Eye on Distant Events, Craftworlds Warlord

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Faction: Aspect Warrior, Avatar of Khaine, Character, Daemon, HQ, Monster

      Rules: 2: An Eye on Distant Events

      Abilities: Ancient Doom, Battle Focus, Daemon, Khaine Awakened, Molten Body, Unit: Avatar of Khaine, Weapon: The Wailing Doom (melee), The Wailing Doom (shooting)


      Abilities Description Ref
      Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
      Battle Focus If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
      Daemon The Avatar of Khaine has a 5+ invulnerable save.
      Khaine Awakened Friendly ASURYANI units within 12" of the Avatar of Khaine do not take Morale tests, and you can re-roll failed charge rolls for these units.
      Molten Body Roll a D6 whenever the Avatar of Khaine suffers a wound or mortal wound. On a 5+ that wound is ignored.
      Unit MWSBSSTWALdSave Ref
      Avatar of Khaine 7"2+2+668593+
      Weapon RangeTypeSAPDAbilities Ref
      The Wailing Doom (melee) MeleeMelee+2-4D6Roll two dice when inflicting damage with this weapon and discard the lowest result.
      The Wailing Doom (shooting) 12"Assault 18-4D6Roll two dice when inflicting damage with this weapon and discard the lowest result.
  • No Force Org Slot

    • Craftworld Attribute

      Selections: Iyanden: Stoic Endurance

      Categories: Faction: <Craftworld>, Faction: Asuryani, No Force Org Slot

      Abilities: Iyanden: Stoic Endurance


      Abilities Description Ref
      Iyanden: Stoic Endurance A unit with this attribute can never lose more than one model as a result of any single failed Morale test. In addition, if a unit with a damage chart has this attribute, double the number of wounds it actually has remaining whenever you are consulting the chart to determine its characteristics.
  • Dedicated Transport [9 PL, 167pts]

    • Wave Serpent [9 PL, 167pts]

      Selections: Shuriken Cannon [10pts], Spirit Stones [10pts], Twin Bright Lance [40pts]

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Dedicated Transport, Fly, Transport, Vehicle, Faction: Warhost, Wave Serpent, Falcon

      Abilities: Explodes (Hover Tank), Hover Tank, Serpent Shield, Spirit Stones, Transport: Transport (Wave Serpent), Unit: Wave Serpent, Weapon: Shuriken Cannon, Twin Bright Lance, Wound Track: Wave Serpent 1., Wave Serpent 2., Wave Serpent 3.


      Abilities Description Ref
      Explodes (Hover Tank) If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
      Hover Tank Distance and ranges are always measured to and from this model's hull, even though it has a base.
      Serpent Shield Any damage suffered by a Wave Serpent from a ranged weapon is reduced by 1, to a minimum of 1. In addition, once per battle, in your Shooting phase, a Wave Serpent can discharge its serpent shield in its Shooting phase by rolling a D6. On a 2+ the nearest visible enemy unit within 24" suffers D3 mortal wounds. The Wave Serpent then gains no benefit from this ability for the remainder of the battle.
      Spirit Stones Roll a D6 each time a model with spirit stones suffers an unsaved wound or mortal wound: on a 6 the wound is ignored.
      Transport Capacity Ref
      Transport (Wave Serpent) This model can transport 12 PHOENIX LORD or <CRAFTWORLD> INFANTRY models. Each WRAITHGUARD or WRAITHBLADE model takes the space of two other models. It cannot transport JUMP PACK models.
      Unit MWSBSSTWALdSave Ref
      Wave Serpent *6+*6713*83+
      Weapon RangeTypeSAPDAbilities Ref
      Shuriken Cannon 24"Assault 3601Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      Twin Bright Lance 36"Heavy 28-4D6-
      Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3 Ref
      Wave Serpent 1. 7-13+16"3+3
      Wave Serpent 2. 4-612"4+D3
      Wave Serpent 3. 1-38"5+1
  • Heavy Support [51 PL, 884pts]

    • Fire Prism [9 PL, 175pts]

      Selections: Shuriken Cannon [10pts], Spirit Stones [10pts]

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Fly, Heavy Support, Vehicle, Faction: Warhost, Fire Prism, Falcon, Transport

      Abilities: Explodes (Hover Tank), Hover Tank, Pulsed Laser Discharge, Spirit Stones, Unit: Fire Prism, Weapon: Prism Cannon (Dispersed), Prism Cannon (Focused), Prism Cannon (Lance), Shuriken Cannon, Wound Track: Fire Prism 1., Fire Prism 2., Fire Prism 3.


      Abilities Description Ref
      Explodes (Hover Tank) If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
      Hover Tank Distance and ranges are always measured to and from this model's hull, even though it has a base.
      Pulsed Laser Discharge If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its prism cannon twice in its next Shooting phase (the prism cannon must use the same profile and target the same unit both times it is fired).
      Spirit Stones Roll a D6 each time a model with spirit stones suffers an unsaved wound or mortal wound: on a 6 the wound is ignored.
      Unit MWSBSSTWALdSave Ref
      Fire Prism *6+*6712*83+
      Weapon RangeTypeSAPDAbilities Ref
      Prism Cannon (Dispersed) 60"Heavy D66-31-
      Prism Cannon (Focused) 60"Heavy D39-4D3-
      Prism Cannon (Lance) 60"Heavy 112-5D6-
      Shuriken Cannon 24"Assault 3601Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3 Ref
      Fire Prism 1. 7-12+16"3+3
      Fire Prism 2. 4-612"4+D3
      Fire Prism 3. 1-38"5+1
    • Fire Prism [9 PL, 170pts]

      Selections: Spirit Stones [10pts], Twin Shuriken Catapult [5pts]

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Fly, Heavy Support, Vehicle, Faction: Warhost, Fire Prism, Falcon, Transport

      Abilities: Explodes (Hover Tank), Hover Tank, Pulsed Laser Discharge, Spirit Stones, Unit: Fire Prism, Weapon: Prism Cannon (Dispersed), Prism Cannon (Focused), Prism Cannon (Lance), Twin Shuriken Catapult, Wound Track: Fire Prism 1., Fire Prism 2., Fire Prism 3.


      Abilities Description Ref
      Explodes (Hover Tank) If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
      Hover Tank Distance and ranges are always measured to and from this model's hull, even though it has a base.
      Pulsed Laser Discharge If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its prism cannon twice in its next Shooting phase (the prism cannon must use the same profile and target the same unit both times it is fired).
      Spirit Stones Roll a D6 each time a model with spirit stones suffers an unsaved wound or mortal wound: on a 6 the wound is ignored.
      Unit MWSBSSTWALdSave Ref
      Fire Prism *6+*6712*83+
      Weapon RangeTypeSAPDAbilities Ref
      Prism Cannon (Dispersed) 60"Heavy D66-31-
      Prism Cannon (Focused) 60"Heavy D39-4D3-
      Prism Cannon (Lance) 60"Heavy 112-5D6-
      Twin Shuriken Catapult 12"Assault 4401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3 Ref
      Fire Prism 1. 7-12+16"3+3
      Fire Prism 2. 4-612"4+D3
      Fire Prism 3. 1-38"5+1
    • Fire Prism [9 PL, 170pts]

      Selections: Spirit Stones [10pts], Twin Shuriken Catapult [5pts]

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Fly, Heavy Support, Vehicle, Faction: Warhost, Fire Prism, Falcon, Transport

      Abilities: Explodes (Hover Tank), Hover Tank, Pulsed Laser Discharge, Spirit Stones, Unit: Fire Prism, Weapon: Prism Cannon (Dispersed), Prism Cannon (Focused), Prism Cannon (Lance), Twin Shuriken Catapult, Wound Track: Fire Prism 1., Fire Prism 2., Fire Prism 3.


      Abilities Description Ref
      Explodes (Hover Tank) If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
      Hover Tank Distance and ranges are always measured to and from this model's hull, even though it has a base.
      Pulsed Laser Discharge If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its prism cannon twice in its next Shooting phase (the prism cannon must use the same profile and target the same unit both times it is fired).
      Spirit Stones Roll a D6 each time a model with spirit stones suffers an unsaved wound or mortal wound: on a 6 the wound is ignored.
      Unit MWSBSSTWALdSave Ref
      Fire Prism *6+*6712*83+
      Weapon RangeTypeSAPDAbilities Ref
      Prism Cannon (Dispersed) 60"Heavy D66-31-
      Prism Cannon (Focused) 60"Heavy D39-4D3-
      Prism Cannon (Lance) 60"Heavy 112-5D6-
      Twin Shuriken Catapult 12"Assault 4401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3 Ref
      Fire Prism 1. 7-12+16"3+3
      Fire Prism 2. 4-612"4+D3
      Fire Prism 3. 1-38"5+1
    • Wraithlord [8 PL, 123pts]

      Selections: 2x Shuriken Cannon [20pts], Shuriken Catapult, Shuriken Catapult

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Heavy Support, Monster, Faction: Spirit Host, Wraithlord, Wraith Construct

      Abilities: Ancient Doom, Unit: Wraithlord, Weapon: Shuriken Cannon, Shuriken Catapult, Wraithbone Fists, Wound Track: Wraithlord 1., Wraithlord 2., Wraithlord 3.


      Abilities Description Ref
      Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
      Unit MWSBSSTWALdSave Ref
      Wraithlord ***7810493+
      Weapon RangeTypeSAPDAbilities Ref
      Shuriken Cannon 24"Assault 3601Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      Shuriken Catapult 12"Assault 2401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      Wraithbone Fists MeleeMeleeUser-33-
      Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3 Ref
      Wraithlord 1. 6-10+8"3+3+
      Wraithlord 2. 3-57"4+4+
      Wraithlord 3. 1-26"5+5+
    • Wraithlord [8 PL, 123pts]

      Selections: 2x Shuriken Cannon [20pts], Shuriken Catapult, Shuriken Catapult

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Heavy Support, Monster, Faction: Spirit Host, Wraithlord, Wraith Construct

      Abilities: Ancient Doom, Unit: Wraithlord, Weapon: Shuriken Cannon, Shuriken Catapult, Wraithbone Fists, Wound Track: Wraithlord 1., Wraithlord 2., Wraithlord 3.


      Abilities Description Ref
      Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
      Unit MWSBSSTWALdSave Ref
      Wraithlord ***7810493+
      Weapon RangeTypeSAPDAbilities Ref
      Shuriken Cannon 24"Assault 3601Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      Shuriken Catapult 12"Assault 2401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      Wraithbone Fists MeleeMeleeUser-33-
      Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3 Ref
      Wraithlord 1. 6-10+8"3+3+
      Wraithlord 2. 3-57"4+4+
      Wraithlord 3. 1-26"5+5+
    • Wraithlord [8 PL, 123pts]

      Selections: 2x Shuriken Cannon [20pts], Shuriken Catapult, Shuriken Catapult

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Heavy Support, Monster, Faction: Spirit Host, Wraithlord, Wraith Construct

      Abilities: Ancient Doom, Unit: Wraithlord, Weapon: Shuriken Cannon, Shuriken Catapult, Wraithbone Fists, Wound Track: Wraithlord 1., Wraithlord 2., Wraithlord 3.


      Abilities Description Ref
      Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
      Unit MWSBSSTWALdSave Ref
      Wraithlord ***7810493+
      Weapon RangeTypeSAPDAbilities Ref
      Shuriken Cannon 24"Assault 3601Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      Shuriken Catapult 12"Assault 2401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      Wraithbone Fists MeleeMeleeUser-33-
      Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3 Ref
      Wraithlord 1. 6-10+8"3+3+
      Wraithlord 2. 3-57"4+4+
      Wraithlord 3. 1-26"5+5+
  • Elites [11 PL, 225pts]

    • Wraithguard [11 PL, 225pts]

      Selections: D-scythe [110pts], 5x Wraithguard [115pts]

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Elites, Infantry, Faction: Spirit Host, Wraithguard, Spirit Host

      Abilities: Ancient Doom, Implacable, Unit: Wraithguard, Weapon: D-scythe, Wraithguard Fists


      Abilities Description Ref
      Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
      Implacable This unit can Fall Back and still shoot in a turn that it does so.
      Unit MWSBSSTWALdSave Ref
      Wraithguard 5"3+3+563193+
      Weapon RangeTypeSAPDAbilities Ref
      D-scythe 8"Assault D310-41This weapon automatically hits its target.
      Wraithguard Fists MeleeMeleeUser-1D3-

Super-Heavy Auxiliary Detachment (Aeldari - Craftworlds) [27 PL, 472pts]

  • No Force Org Slot

    • Craftworld Attribute

      Selections: Iyanden: Stoic Endurance

      Categories: Faction: <Craftworld>, Faction: Asuryani, No Force Org Slot

      Abilities: Iyanden: Stoic Endurance


      Abilities Description Ref
      Iyanden: Stoic Endurance A unit with this attribute can never lose more than one model as a result of any single failed Morale test. In addition, if a unit with a damage chart has this attribute, double the number of wounds it actually has remaining whenever you are consulting the chart to determine its characteristics.
  • Lord of War [27 PL, 472pts]

    • Wraithknight [27 PL, 472pts]

      Selections: Shuriken Cannon [10pts], Shuriken Cannon [10pts], Titanic Ghostglaive and Scattershield [50pts]

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Lord of War, Monster, Wraithknight, Faction: Spirit Host, Titanic, Wraith Construct

      Abilities: Ancient Doom, Catastrophic Collapse, Scattershield, Unstoppable Revenant (Wraithknight), Unit: Wraithknight, Weapon: Shuriken Cannon, Titanic Feet, Titanic Ghostglaive, Titanic Wraithbone Fists, Wound Track: Wraithknight 1., Wraithknight 2., Wraithknight 3.


      Abilities Description Ref
      Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
      Catastrophic Collapse If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it collapses with catastrophic effect, and each unit within 2D6" suffers D6 mortal wounds.
      Scattershield A model equipped with a scattershield has a 5+ invulnerable save.
      Unstoppable Revenant (Wraithknight) A Wraithknight can Fall Back in the Movement phase and still shoot and/or charge during its turn. When a Wraithknight Falls Back, it can even move over enemy INFANTRY models, though at the end of its move it must be more than 1" from all enemy units. In addition, a Wraithknight can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, a Wraithknight only gains a bonus to its save in cover if at least half of the model is obsured from the firer.
      Unit MWSBSSTWALdSave Ref
      Wraithknight ***8824493+
      Weapon RangeTypeSAPDAbilities Ref
      Shuriken Cannon 24"Assault 3601Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      Titanic Feet MeleeMeleeUser-2D3When you make an attack with this weapon, roll three dice instead of 1.
      Titanic Ghostglaive MeleeMeleex2-46-
      Titanic Wraithbone Fists MeleeMeleeUser-3D6-
      Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3 Ref
      Wraithknight 1. 13-24+12"3+3+
      Wraithknight 2. 7-1210"4+4+
      Wraithknight 3. 1-68"5+5+

Selection Rules

2: An Eye on Distant Events: Enemy units cannot fire Overwatch at your Warlord.


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