Rules: Ork Detachment Abilities, Waaagh!
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Selections: Evil Sunz
Categories: Configuration
Abilities: Evil Sunz
Abilities | Description | Ref |
---|---|---|
Evil Sunz | - Add 1" to the Move characteristic of models with this kultur. If that model is a SPEED FREEKS model, add 2" instead. - Add 1 to Advance rolls made for units with this kultur - Models with this kultur do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn in which their unit Advanced. |
Categories: Configuration
Selections: 1. Eternal War
Categories: Configuration
Selections: Beasthide Mantle, Big Choppa, Slugga, Smasha Squig Jaws, Stratagem: Extra Gubbinz [-1CP]
Categories: Cavalry, Faction: Orks, Faction: <Clan>, Beast Snagga, Squig, Nob, Nob on Smasha Squig, Character, No Force Org Slot
Rules: 'Ere We Go!
Abilities: Beast Snagga, Beasthide Mantle, Smasha 'Ead, Squigboss, Stratagem: Extra Gubbinz, Unit: Nob on Smasha Squig, Weapon: Big Choppa, Slugga, Smasha Squig Jaws
Abilities | Description | Ref |
---|---|---|
Beast Snagga | - Each time a model with this ability makes an attack that targets a VEHICLE or MONSTER, add 1 to that attack's hit roll. - Every model in this unit has a 6+ invulnerable save. |
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Beasthide Mantle | BEAST SNAGGA model only. - Add 1 to the bearer's Attacks characteristic. - Each time the bearer would lose a wound, roll one D6: on a 5+, that wound is not lost. |
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Smasha 'Ead | Each time this model finishes a charge move or Heroic Intervention move, select one enemy unit that is within Engagement Range of this model and roll five D6; for each result of 4+, that enemy unit suffers 1 mortal wound. | Codex: Orks 2021 p105 |
Squigboss | For each <CLAN> SQUIGHOG BOYZ unit included in a Detachment, up to two <CLAN> NOB ON SMASHA SQUIG units can be included in that Detachment without taking up any Battlefield Role slots. | Codex: Orks 2021 p105 |
Stratagem: Extra Gubbinz | Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the Orks keyword. Select one ORKS CHARACTER model in your army and give them one Shiny Gubbinz (this must be a Relic they could have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). | Codex: Orks 2021 p63 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Nob on Smasha Squig | 10" | 3+ | 5+ | 5 | 6 | 5 | 4 | 7 | 4+ | Codex: Orks 2021 p105 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Big Choppa | Melee | Melee | +2 | -1 | 2 | - | Codex: Orks 2021 p121 |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Smasha Squig Jaws | Melee | Melee | 6 | -1 | 2 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | Codex: Orks 2021 p105 |
Selections: 3. 'Ard as Nails, Beast Snagga Klaw, Beastchoppa, Headwoppa's Killchoppa, Shoota, Warlord
Categories: Faction: <Clan>, Faction: Orks, Character, Infantry, Beast Snagga, Warboss, Beastboss, HQ, Warlord, Warlord - Evil Sunz
Rules: 'Ere We Go!
Abilities: Ard as Nails, Beast Snagga, Beastboss (Aura), Dead Tough, Headwoppa's Killchoppa, Targetin' Squig, Unit: Beastboss, Weapon: Beast Snagga Klaw, Beastchoppa, Headwoppa's Killchoppa, Shoota
Abilities | Description | Ref |
---|---|---|
Ard as Nails | Each time an attack is made that targets this WARLORD, subtract 1 from that attack's wound roll. | Codex: Orks 2021 p132 |
Beast Snagga | - Each time a model with this ability makes an attack that targets a VEHICLE or MONSTER, add 1 to that attack's hit roll. - Every model in this unit has a 6+ invulnerable save. |
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Beastboss (Aura) | While a friendly <CLAN> BEAST SNAGGA CORE or <CLAN> BEAST SNAGGA CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's hit roll. | |
Dead Tough | This model has a 5+ invulnerable save. | Codex: Orks 2021 p87 |
Headwoppa's Killchoppa | Model equipped with beastchoppa, big choppa or 'uge choppa only. This Relic replaces a beastchoppa, big choppa or 'uge choppa and has the following profile. | |
Targetin' Squig | Each time this model makes an attack with a shoota, or a Relic that replaces this model's shoota, add 1 to that attack's hit roll. | Codex: Orks 2021 p90 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Beastboss | 5" | 2+ | 5+ | 6 | 6 | 6 | 5 | 8 | 4+ | Codex: Orks 2021 p90 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Beast Snagga Klaw | Melee | Melee | +4 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | |
Beastchoppa | Melee | Melee | User | -2 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Headwoppa's Killchoppa | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | Codex: Orks 2021 p130 |
Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Selections: 3. Da Jump, 4. Fists of Gork, Weirdboy Staff
Categories: Character, HQ, Infantry, Psyker, Faction: Orks, Faction: <Clan>, Weirdboy
Rules: 'Ere We Go!
Abilities: Waaagh! Energy, Psychic Power: Da Jump, Fists of Gork, Smite, Psyker: Weirdboy, Unit: Weirdboy, Weapon: Weirdboy Staff
Abilities | Description | Ref |
---|---|---|
Waaagh! Energy | While there are 20 or more ORKS models (excluding GRETCHIN) within 12" of this model, this model can attempt to manifest one additional psychic power in your Psychic phase. | Codex: Orks 2021 p85 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Da Jump | 7 | 12" | BLESSING: Da Jump has a warp charge value of 7. If manifested, select one friendly <CLAN> CORE unit that is within 12" of this PSYKER. Remove that unit from the battlefield and set them up anywhere on the battlefield more than 9" from any enemy models. | |
Fists of Gork | 6 | 12" | BLESSING: Fists of Gork has a warp charge value of 6. IF manifested, select one friendly ORKS CHARACTER model that is within 12" of this PSYKER and visible to them. Until the start of your next Psychic phase, add 2 to that model's Strength and Attacks characteristic. If the result of the Psychic test was 11 or more, add 3 to that model's Strength and Attacks characteristic instead. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Weirdboy | 1 | 1 | Smite + 2 PotW | See Waaagh! Energy |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Weirdboy | 5" | 3+ | 5+ | 5 | 5 | 5 | 3 | 6 | 6+ | Codex: Orks 2021 p85 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Weirdboy Staff | Melee | Melee | +3 | -1 | D3 | - | Codex: Orks 2021 p85 |
Categories: Faction: <Clan>, Faction: Orks, Infantry, Mob, Core, Beast Snagga, Beast Snagga Boyz, Troops
Rules: 'Ere We Go!, Mob Rule
Abilities: Beast Snagga
Selections: 19x Choppa, 19x Slugga
Unit: Beast Snagga Boy, Weapon: Choppa, Slugga
Selections: Power Snappa, Slugga
Unit: Beast Snagga Nob, Weapon: Power Snappa, Slugga
Abilities | Description | Ref |
---|---|---|
Beast Snagga | - Each time a model with this ability makes an attack that targets a VEHICLE or MONSTER, add 1 to that attack's hit roll. - Every model in this unit has a 6+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Beast Snagga Boy | 5" | 3+ | 5+ | 5 | 5 | 1 | 2 | 6 | 6+ | |
Beast Snagga Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Power Snappa | Melee | Melee | +2 | -2 | 2 | ||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Categories: Faction: <Clan>, Faction: Orks, Infantry, Mob, Core, Beast Snagga, Beast Snagga Boyz, Troops
Rules: 'Ere We Go!, Mob Rule
Abilities: Beast Snagga
Selections: 19x Choppa, 19x Slugga
Unit: Beast Snagga Boy, Weapon: Choppa, Slugga
Selections: Power Snappa, Slugga
Unit: Beast Snagga Nob, Weapon: Power Snappa, Slugga
Abilities | Description | Ref |
---|---|---|
Beast Snagga | - Each time a model with this ability makes an attack that targets a VEHICLE or MONSTER, add 1 to that attack's hit roll. - Every model in this unit has a 6+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Beast Snagga Boy | 5" | 3+ | 5+ | 5 | 5 | 1 | 2 | 6 | 6+ | |
Beast Snagga Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Power Snappa | Melee | Melee | +2 | -2 | 2 | ||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Categories: Faction: <Clan>, Faction: Orks, Biker, Speed Freeks, Nobz on Warbikes, Fast Attack
Rules: 'Ere We Go!, Mob Rule
Abilities: Keepin' Order
Selections: Big Choppa [5pts], 2x Dakkagun, Slugga
Unit: Boss Nob on Bike, Weapon: Big Choppa, Dakkagun, Slugga
Selections: Big Choppa [5pts], 2x Dakkagun, Slugga
Unit: Nob on Warbike, Weapon: Big Choppa, Dakkagun, Slugga
Selections: Big Choppa [5pts], 2x Dakkagun, Slugga
Unit: Nob on Warbike, Weapon: Big Choppa, Dakkagun, Slugga
Abilities | Description | Ref |
---|---|---|
Keepin' Order | While a <CLAN> unit is within 3" of any friendly <CLAN> units with this ability, each time a model would flee that unit as a result of a failed Morale or Combat Attrition test, roll one D6: on a 6, that model does not flee. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Boss Nob on Bike | 14" | 3+ | 5+ | 5 | 5 | 3 | 3 | 7 | 4+ | Imperial Armour: Compendium p195 |
Nob on Warbike | 14" | 3+ | 5+ | 5 | 5 | 3 | 3 | 6 | 4+ | Imperial Armour: Compendium p195 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Big Choppa | Melee | Melee | +2 | -1 | 2 | - | Codex: Orks 2021 p121 |
Dakkagun | 18" | Dakka 5/3 | 5 | 0 | 1 | - | Codex: Orks 2021 p104 |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Selections: Bomb Squig [5pts]
Categories: Fast Attack, Faction: <Clan>, Faction: Orks, Cavalry, Beast Snagga, Squig, Core, Squighog Boyz
Rules: 'Ere We Go!, Mob Rule
Abilities: Beast Snagga, Bomb Squig
Selections: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka
Unit: Squighog Boy, Weapon: Saddlegit Weapons (Melee), Saddlegit Weapons (Shooting), Squighog Jaws, Stikka (Melee), Stikka (Shooting)
Abilities | Description | Ref |
---|---|---|
Beast Snagga | - Each time a model with this ability makes an attack that targets a VEHICLE or MONSTER, add 1 to that attack's hit roll. - Every model in this unit has a 6+ invulnerable save. |
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Bomb Squig | Once per turn, when a unit with a bomb squig is selected to shoot or fire Overwatch, if it has any bomb squigs remaining, the unit can release one. When it does so, you can select one enemy unit (excluding AIRCRAFT) that is within 12" of the unit with a bomb squig (when firing Overwatch, this must be the charging unit) and roll one D6, adding 1 to the result if that enemy unit is a VEHICLE; on a 3+, that enemy unit suffers D3 mortal wounds. The number of bomb squigs the unit is equipped with is then reduced by 1. | Codex: Orks 2021 p100 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Squighog Boy | 10" | 3+ | 5+ | 5 | 6 | 3 | 3 | 6 | 4+ | Codex: Orks 2021 p107 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Saddlegit Weapons (Melee) | Melee | Melee | 3 | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | Codex: Orks 2021 p107 |
Saddlegit Weapons (Shooting) | 8" | Assault 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p107 |
Squighog Jaws | Melee | Melee | 6 | -1 | 2 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | Codex: Orks 2021 p107 |
Stikka (Melee) | Melee | Melee | +1 | -2 | 2 | - | Codex: Orks 2021 p107 |
Stikka (Shooting) | 12" | Assault 1 | User | -2 | 2 | Each time an attack made with this weapon targets a unit within half range, that attack has a Strength characteristic of +1. | Codex: Orks 2021 p107 |
Selections: 4x Big Shoota [20pts], Deff Rolla [15pts], Fortress on Wheels [1 PL, 20pts], Kannon [5pts], Lobba [5pts]
Categories: Faction: <Clan>, Faction: Orks, Transport, Vehicle, Battlewagon, Heavy Support, Wagon
Rules: 'Ere We Go!
Abilities: Explodes, Fortress on Wheels, Kannon, Open-Topped, Ramshackle, Transport: Battlewagon, Unit: Battlewagon [1] (9+ Wounds), Battlewagon [2] (5-8 Wounds), Battlewagon [3] (1-4 Wounds), Weapon: Big Shoota, Deff Rolla, Kannon (Frag), Kannon (Shell), Lobba
Abilities | Description | Ref |
---|---|---|
Explodes | When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D6 moral wounds. | |
Fortress on Wheels | TRUKK or WAGON model only. This model has a 5+ invulnerable save. | |
Kannon | Before selecting targets, select one of the profiles below to make attacks with. | |
Open-Topped | In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, excpet with Pistols. | |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Transport | Capacity | Ref |
---|---|---|
Battlewagon | This model has a transport capacity of 20 FLASH GITZ or <CLAN> INFANTRY models. If this model is equipped with a killkannon, it has a transport capacity of 12 FLASH GITZ or <CLAN> INFANTRY models instead. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. IF this model has the GOFF keyword and is not equipped with an 'ard case or a kannon, killkannon or zzap gun, it can transport 1 GHAZGHKULL THRAKA. GHAZGHKULL THRAKA takes up the space of 18 models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Battlewagon [1] (9+ Wounds) | 12" | 5+ | 5+ | 8 | 7 | 16 | 6 | 7 | 3+ | Codex: Orks 2021 p106 |
Battlewagon [2] (5-8 Wounds) | 9" | 5+ | 5+ | 6 | 7 | 16 | D6 | 7 | 3+ | Codex: Orks 2021 p106 |
Battlewagon [3] (1-4 Wounds) | 6" | 5+ | 5+ | 4 | 7 | 16 | D3 | 7 | 3+ | Codex: Orks 2021 p106 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Big Shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - | Codex: Orks 2021 p119 |
Deff Rolla | Melee | Melee | +1 | -2 | 2 | Each time an attack is made with this weapon, treat the bearer as having a Weapon Skill characteristic of 2+ | Codex: Orks 2021 p121 |
Kannon (Frag) | 36" | Heavy D6 | 5 | 0 | 1 | Blast | Codex: Orks 2021 p119 |
Kannon (Shell) | 36" | Heavy 1 | 8 | -2 | D6 | - | Codex: Orks 2021 p119 |
Lobba | 48" | Heavy D6 | 5 | 0 | 1 | This Weapon can target units that are not visible to the bearer. Blast. | Codex: Orks 2021 p120 |
Selections: Stompamatic Pistons [1 PL, 15pts]
Categories: Faction: <Clan>, Faction: Orks, Vehicle, Deff Dread, Heavy Support, Walkerz
Rules: 'Ere We Go!
Abilities: Dread Mob, Explodes, Ramshackle, Stompamatic Pistons
Selections: Dread Klaw, Dread Klaw, Dread Klaw, Skorcha [5pts]
Unit: Deff Dread, Weapon: Dread Klaw, Skorcha
Abilities | Description | Ref |
---|---|---|
Dread Mob | After this unit is set up on the battlefield for the first time, if this unit has more than 1 model, all models in this unit must be set up within 6" of another model from this unit. After they are set up for the first time, each model is treated as a seperate unit. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wound. | |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Stompamatic Pistons | DEFF DREAD, GORKANAUT or MORKANAUT model only. - Add 3" to this model's Move characteristic. - Add 1 to Advance rolls made for this model. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Deff Dread | 6" | 3+ | 5+ | 5 | 7 | 8 | 3 | 7 | 3+ | Codex: Orks 2021 p109 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Dread Klaw | Melee | Melee | x2 | -3 | 3 | Each time the bearer fights, it can make 1 additional attack with this weapon | Codex: Orks 2021 p121 |
Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. | Codex: Orks 2021 p120 |
Categories: Faction: <Clan>, Faction: Orks, Infantry, Heavy Support, Lootas, Core
Rules: 'Ere We Go!, Mob Rule
Selections: 11x Deffgun, 11x Stikkbombs
Unit: Loota, Weapon: Deffgun, Stikkbomb
Selections: Big Shoota, Stikkbombs
Abilities: Mekaniak, Unit: Spanner, Weapon: Big Shoota, Stikkbomb
Selections: Big Shoota, Stikkbombs
Abilities: Mekaniak, Unit: Spanner, Weapon: Big Shoota, Stikkbomb
Abilities | Description | Ref |
---|---|---|
Mekaniak | At the end of your Movement phase, this model can repair one friendly <CLAN> VEHICLE model within 3" of it. That VEHICLE model regains 1 lost wound. Each model can only be repaired once per turn. | Codex: Orks 2021 p98 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Loota | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p111 |
Spanner | 5" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | Codex: Orks 2021 p111 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Big Shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - | Codex: Orks 2021 p119 |
Deffgun | 48" | Dakka 3/2 | 7 | -1 | 2 | Codex: Orks 2021 p119 | |
Stikkbomb | 8" | Grenade D6 | 3 | 0 | 1 | Blast | Codex: Orks 2021 p129 |
Categories: Artillery, Heavy Support, Vehicle, Faction: <Clan>, Faction: Orks, Mek Gunz, Gretchin
Abilities: Ramshackle
Selections: Smasha Gun
Abilities: Artillery and Crew, Unit: Mek Gun, Weapon: Smasha Gun
Selections: Smasha Gun
Abilities: Artillery and Crew, Unit: Mek Gun, Weapon: Smasha Gun
Selections: Smasha Gun
Abilities: Artillery and Crew, Unit: Mek Gun, Weapon: Smasha Gun
Abilities | Description | Ref |
---|---|---|
Artillery and Crew | Eachj Mek Gun and its crew are treated as a single model for all rules purposes (crew models must remain within 1" of their Mek Gun model). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Mek Gun's model, not the crew models. This unit cannot advance, is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves. | Codex: Orks 2021 p109 |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Mek Gun | 3" | 5+ | 4+ | 2 | 5 | 6 | 6 | 4 | 5+ | Codex: Orks 2021 p109 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Smasha Gun | 48" | Heavy D3 | 8 | -4 | D6 | Blast | Codex: Orks 2021 p120 |
Selections: 2x Additional Supa Shoota [20pts], More Dakka [1 PL, 15pts], 4x Supa Shoota
Categories: Dakkajet, Faction: <Clan>, Faction: Orks, Fly, Flyer, Vehicle, Aircraft
Rules: Airborne, Hard to Hit
Abilities: Explodes, More Dakka, Ramshackle, Supersonic, Unit: Dakkajet [1] (7+ Wounds), Dakkajet [2] (4-6 Wounds), Dakkajet [3] (1-3 Wounds), Weapon: Supa Shoota
Abilities | Description | Ref |
---|---|---|
Explodes | When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds. | |
More Dakka | VEHICLE model only. Each time this model shoots, roll one D6. On a 4+, make 1 additional attack with each Dakka weapon this model is equipped with. On a 6, make 2 additional attacks with each Dakka weapon this model is equipped with instead. | |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Supersonic | Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 degress (this does not contribute to how far the model moves), then move the model straight fowards. It cannot pivot again after the initial pivot. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Dakkajet [1] (7+ Wounds) | 20-60" | 5+ | 5+ | 6 | 6 | 12 | 3 | 6 | 4+ | Codex: Orks 2021 p114 |
Dakkajet [2] (4-6 Wounds) | 20-40" | 5+ | 5+ | 6 | 6 | N/A | D3 | 6 | 4+ | Codex: Orks 2021 p114 |
Dakkajet [3] (1-3 Wounds) | 20-40" | 5+ | 6+ | 6 | 6 | N/A | 1 | 6 | 4+ | Codex: Orks 2021 p114 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Supa Shoota | 36" | Dakka 6/4 | 6 | -1 | 1 | - | Codex: Orks 2021 p120 |
Selections: 2x Tellyport Mega-Blastas [20pts], Blastajet Force Field [20pts], Boom Boyz, Smasha Gun, 2x Supa Shoota [20pts]
Categories: Faction: <Clan>, Faction: Orks, Fly, Flyer, Vehicle, Wazbom Blastajet, Aircraft, Mek, Faction: Boom Boyz, Specialist Mob
Rules: Airborne, Hard to Hit
Abilities: Blastajet Force Field, Boom Boyz, Explodes, Ramshackle, Supersonic, Unit: Wazbom Blastajet [1] (7-12+ Wounds Remaining), Wazbom Blastajet [2] (4-6 Wounds Remaining), Wazbom Blastajet [3] (1-3 Wounds Remaining), Weapon: Smasha Gun, Supa Shoota, Tellyport Mega-Blasta
Abilities | Description | Ref |
---|---|---|
Blastajet Force Field | (Aura) While a friendly ORKS AIRCRAFT model is within 9" of the bearer, it has a 5+ invulnerable save. the range of this aura ability can never be increased, unless specifically stated otherwise. | Codex: Orks 2021 p121 |
Boom Boyz | BIG MEK, BLITZA-BOMMER, DEFFKOPTAS, MEK, NOB, TANKBUSTAS, WAGON or WARBOSS units only. The selected unit gains the BOOM BOYZ keyword and the following ability: Boom Boyz: Each time a BOOM BOYZ model shoots with a weapon with the Blast ability, improve the Armour Penetration characteristic of that attack by 1. |
|
Explodes | When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds. | |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Supersonic | Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 degress (this does not contribute to how far the model moves), then move the model straight fowards. It cannot pivot again after the initial pivot. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wazbom Blastajet [1] (7-12+ Wounds Remaining) | 20-60" | 5+ | 4+ | 6 | 6 | 12 | 3 | 6 | 4+ | Codex: Orks 2021 p121 |
Wazbom Blastajet [2] (4-6 Wounds Remaining) | 20-40" | 5+ | 5+ | 6 | 6 | N/A | D3 | 6 | 4+ | Codex: Orks 2021 p121 |
Wazbom Blastajet [3] (1-3 Wounds Remaining) | 20-30" | 5+ | 6+ | 6 | 6 | N/A | 1 | 6 | 4+ | Codex: Orks 2021 p121 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Smasha Gun | 48" | Heavy D3 | 8 | -4 | D6 | Blast | Codex: Orks 2021 p120 |
Supa Shoota | 36" | Dakka 6/4 | 6 | -1 | 1 | - | Codex: Orks 2021 p120 |
Tellyport Mega-Blasta | 24" | Assault D6 | 9 | -2 | D3+3 | Blast | Codex: Orks 2021 p121 |
Rules: Ork Detachment Abilities, Waaagh!
Selections: Evil Sunz
Categories: Configuration
Abilities: Evil Sunz
Abilities | Description | Ref |
---|---|---|
Evil Sunz | - Add 1" to the Move characteristic of models with this kultur. If that model is a SPEED FREEKS model, add 2" instead. - Add 1 to Advance rolls made for units with this kultur - Models with this kultur do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn in which their unit Advanced. |
Categories: Configuration
Selections: 3. Junkboss (Speed Freeks), Killa Jet, Shokka Hull [1 PL, 15pts], Snagga Klaw, Stratagem: Big Boss [-1CP], 3x Twin Boomstick
Categories: Character, HQ, Faction: <Clan>, Faction: Orks, Deffkilla Wartrike, Speed Freeks, Speedboss, Vehicle
Rules: 'Ere We Go!
Abilities: Big Red Button, Dead Tough, Explodes, Fuel Mixa Grot, Junkboss, Killa Jet, Ramshackle, Shokka Hull, Stratagem: Big Boss, Unit: Deffkilla Wartrike, Weapon: Killa Jet (Burna), Killa Jet (Cutta), Snagga Klaw , Twin Boomstick
Abilities | Description | Ref |
---|---|---|
Big Red Button | Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. | |
Dead Tough | This model has a 5+ invulnerable save. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. | |
Fuel Mixa Grot | Once per battle when this model advances, do not make an Advance roll, Instead, until the end of the phase, add 9" to the Move characteristic of this model. | |
Junkboss | This WARLORD has a 4+ invulnerable save. | Codex: Orks 2021 p132 |
Killa Jet | Before selecting targets, select one of the profiles below to make attacks with. | |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Shokka Hull | VEHICLE model only. Each time an enemy unit selects this model as the target of any attacks in the Fight phase, after these attacks have been resolved, roll one D6; on a 4+ that unit suffers D3 mortal wounds. | |
Stratagem: Big Boss | Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ORKS keyword. Select one ORKS CHARACTER from your army and determine one Warlord Trait for that model (this must be a Warlord Trait they could have); that model it is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). | Codex: Orks 2021 p63 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Deffkilla Wartrike | 14" | 2+ | 5+ | 5 | 6 | 8 | 5 | 7 | 4+ | Codex: Orks 2021 p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Killa Jet (Burna) | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. | |
Killa Jet (Cutta) | 12" | Assault 2 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2 | |
Snagga Klaw | Melee | Melee | +2 | -2 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. | |
Twin Boomstick | 12" | Assault 2 | 5 | 0 | 1 |
Categories: Faction: <Clan>, Faction: Orks, Gretchin, Infantry, Troops, Core
Abilities: Cowardly, Diminutive
Selections: 27x Grot Blaster
Unit: Gretchin, Weapon: Grot Blaster
Abilities | Description | Ref |
---|---|---|
Cowardly | Unless a friendly RUNTHERD model is within 6" of this unit, each time a model in this unit makes a Combat Attrition test, subtract 1 from the result. | |
Diminutive | Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | Codex: Orks 2021 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Gretchin | 5" | 5+ | 4+ | 2 | 3 | 1 | 1 | 4 | 7+ | Codex: Orks 2021 p91 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Grot Blaster | 12" | Pistol 1 | 3 | 0 | 1 | - | Codex: Orks 2021 p119 |
Ork Detachment Abilities:
- <CLAN> units (excluding GRETCHIN units) in ORKS Detachments gain the Clan Kulturs ability.
- Troops units (excluding GRETCHIN units) in ORKS Detachments gain the Objective Secured ability (this ability is described in the Warhammer 40,000 Core Book).
()
Waaagh!:
If your WARLORD is a WARBOSS, then once per battle, in your Command phase, you can call a Waaagh!. To do so, that WARBOSS must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. If your WARLORD is a SPEEDBOSS, then once per battle, in your COmmand phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS must be on the battlefield. If your WARLORD is GHAZGHKULL THRAKA, you can instead call a Great Waaagh!.
To do so, GHAZGHKULL THRAKA must be on the battlefield or embarked on a TRANSPORT that is on the battlefield.
A Waaagh! and Speedwaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a Waaagh! and a Speedwaagh! at the same time. Both are active from when the Great Waaagh! is called, and each stage starts and finishes as described above.
WAAAAGH!
Stage 1: Call Da Waaagh!
- ORKS CORE and ORKS CHARACTER units from your army are eligible to declare a charge even if they Advanced this turn.
- Add 1 to the Strength and Attacks characteristic or ORKS models from your army.
- ORKS models from your army have a 5+ invulnerable save.
Stage 2: Get Stuck In!
- Add 1 to the Strength and Attacks characteristic of ORKS models from your army.
- ORKS models from your army have a 6+ invulnerable save.
SPEEDWAAAGH!
Stage 1: Da Big Race
- ORKS models from your army do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced. Each time an ORKS VEHICLE or ORKS BIKER model from your army shoots with a Dakka weapon, make 1 additional attack with that weapon.
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.
Stage 2: Give 'Em Sum Dakka!
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.
(Codex: Orks 2021 p81)
'Ere We Go!: You can re-roll charge rolls made for units with this ability. (Codex: Orks 2021 p82)
Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. ()
Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. ()
Mob Rule: While this unit is within 6" of a friendly <CLAN> MOB unit that is not under half strength, this unit is never considered to be under half strength (Codex: Orks 2021 p82)
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