Categories: Configuration
Selections: Light: Blaze of Light
Categories: Configuration
Abilities: Light: Blaze of Light
Abilities | Description | Ref |
---|---|---|
Light: Blaze of Light | Each time an attack is made against a unit with this characterisation, if the attack model is more than 12" away, an unmodified hit roll of 1-3 for that attack fails, irrespective of any abilities that the wepaon or the model making that attack may have. Each time a unit with thie characterisation makes a Normal Move or Advances in your Movement phase, in your following Shooting phse, that unit counts as having Remained Stationary. |
Selections: Fusion Pistol [5pts], Harlequin's Kiss [10pts], Plasma Grenades, Veiled King [1 PL, 20pts], Warlord
Categories: Faction: <Saedath>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master, Harlequins Warlord, Warlord, Harlequin's Kiss
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Choreographer of War (Aura), Troupe Master Weapons, Veiled King, Unit: Troupe Master, Weapon: Fusion Pistol, Harlequin's Kiss, Plasma Grenades
Selections: Treasures of the Aeldari Relic
Categories: Harlequin's Kiss
Abilities: Cegorach's Rose, Weapon: Cegorach's Rose
Abilities | Description | Ref |
---|---|---|
Cegorach's Rose | HARLEQUINS model with Harlequin's Kiss only. This Relic replaces a Harlequin's kiss and has the following profile: | |
Choreographer of War (Aura) | While a friendly HARLEQUINS CORE unit is within 6" of this model, each time an attack is made by a model in that unit, re-roll a wound roll of 1. | Codex: Aeldari p180 |
Troupe Master Weapons | If this model is equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. If this model is equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. If this model is equipped with a Harlequin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. | Codex: Aeldari p180 |
Veiled King | Each time this model make a melee attack, unless the target is a VEHICLE or MONSTER unit, an unmodified wound roll of 2+ is always successful. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Troupe Master | 8" | 2+ | 2+ | 3 | 3 | 5 | 6 | 9 | 6+ | Codex: Aeldari p180 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Cegorach's Rose | Melee | Melee | +2 | -2 | 3 | Each time an attack is made with this weapon, you can re-roll the wound roll. The bearer has the HARLEQUIN'S KISS keyword. | |
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6+2 | - | |
Harlequin's Kiss | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: Harlequin's Kiss
Unit: Lead Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Selections: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades
Categories: Harlequin's Embrace
Unit: Player, Weapon: Fusion Pistol, Harlequin's Embrace, Plasma Grenades
Selections: Harlequin's Caress [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: Harlequin's Caress
Unit: Player, Weapon: Harlequin's Caress, Neuro Disruptor, Plasma Grenades
Selections: Fusion Pistol [5pts], Harlequin's Kiss [5pts], Plasma Grenades
Categories: Harlequin's Kiss
Unit: Player, Weapon: Fusion Pistol, Harlequin's Kiss, Plasma Grenades
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
Abilities | Description | Ref |
---|---|---|
Harlequin Weapons | While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lead Player | 8" | 3+ | 3+ | 3 | 3 | 2 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6+2 | - | |
Harlequin's Caress | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Harlequin's Embrace | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Harlequin's Kiss | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Neuro Disruptor | 12" | Pistol 1 | 6 | -3 | 1 | Each time an attack is made with this weapon, if a hit is scored, unless the target is a VEHICLE unit, the target suffers 1 mortal wound and the attack sequence ends. | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: Harlequin's Kiss
Unit: Lead Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
Selections: Harlequin's Caress [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: Harlequin's Caress
Unit: Player, Weapon: Harlequin's Caress, Neuro Disruptor, Plasma Grenades
Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenades
Selections: Fusion Pistol [5pts], Harlequin's Caress [5pts], Plasma Grenades
Categories: Harlequin's Caress
Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenades
Abilities | Description | Ref |
---|---|---|
Harlequin Weapons | While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lead Player | 8" | 3+ | 3+ | 3 | 3 | 2 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6+2 | - | |
Harlequin's Blade | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | Codex: Harlequins |
Harlequin's Caress | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Harlequin's Kiss | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Neuro Disruptor | 12" | Pistol 1 | 6 | -3 | 1 | Each time an attack is made with this weapon, if a hit is scored, unless the target is a VEHICLE unit, the target suffers 1 mortal wound and the attack sequence ends. | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Selections: Harvester of Torment [1 PL, 15pts], Jester's Blade, Shrieker Cannon
Categories: Faction: <Saedath>, Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Death Jester
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo, Shuriken Weapons
Abilities: Death is Not Enough, Harvester of Torment, Unit: Death Jester, Weapon: Jester's Blade, Shrieker Cannon
Abilities | Description | Ref |
---|---|---|
Death is Not Enough | Each model that is destroyed by an attack made by this model counts as two models in the Morale phase. | Codex: Aeldari p183 |
Harvester of Torment | Each time this model makes a ranged attack, an unmodified hit roll of 6 scores 3 additional hits. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Jester | 8" | 2+ | 2+ | 3 | 3 | 5 | 5 | 9 | 6+ | Codex: Aeldari p183 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Jester's Blade | Melee | Melee | +1 | -1 | 1 | - | |
Shrieker Cannon | 30" | Assault 3 | 6 | -2 | 2 | Shuriken. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | Codex: Aeldari p183 |
Selections: Prince of Sins [1 PL, 20pts], Solitaire's Weapons
Categories: Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Solitaire, Harlequin's Kiss, Harlequin's Caress
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Blitz, Impossible Form, Prince of Sins, The Path of Damnation, Unit: Solitaire, Weapon: Solitaire's Weapons
Abilities | Description | Ref |
---|---|---|
Blitz | Once per battle, in your Movement phase, when this model makes a Normal Move, it can Blitz. If it does so, until the end of the turn, add 2D6" to this model's Move characteristic and add 2 to this model's Attacks characteristic. | Codex: Aeldari p183 |
Impossible Form | This model has a 3+ invulnerable save. | Codex: Aeldari p183 |
Prince of Sins | Each time an attack is made against this model: Subtract 1 from that attack's hit roll. That attack's hit roll cannot be re-rolled. |
|
The Path of Damnation | This model can never have a Relic or a Warlord Trait. | Codex: Aeldari p183 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Solitaire | 12" | 2+ | 2+ | 4 | 4 | 5 | 8 | 9 | 6+ | Codex: Harlequins p60 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Solitaire's Weapons | Melee | Melee | +2 | -3 | 2 | - |
Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive
Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive
Selections: Skyweaver Haywire Cannon [5pts], Star Bolas
Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Star Bolas
Selections: Shuriken Cannon, Star Bolas
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas
Abilities | Description | Ref |
---|---|---|
Harlequin's Mask | Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. | |
Holo-Suit | Models in this unit have a 4+ invulnerable save. | Codex: Aeldari p184 |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p184 |
Skyweaver Mirage Launchers | Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. | Codex: Aeldari p184 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Skyweaver | 16" | 3+ | 3+ | 3 | 4 | 3 | 4 | 8 | 4+ | Codex: Harlequins p61 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. | |
Skyweaver Haywire Cannon | 24" | Heavy D3+1 | 3 | -3 | D3 | Blast. Each time an attack is made with this weapon against a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. | Codex: Aeldari p184 |
Star Bolas | 12" | Assault D3 | 7 | -3 | 2 | Blast | Codex: Aeldari p191 |
Zephyrglaive | Melee | Melee | +2 | -2 | 2 | - | Codex: Harlequins |
Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive
Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive
Selections: Shuriken Cannon, Star Bolas
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas
Abilities | Description | Ref |
---|---|---|
Harlequin's Mask | Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. | |
Holo-Suit | Models in this unit have a 4+ invulnerable save. | Codex: Aeldari p184 |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p184 |
Skyweaver Mirage Launchers | Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. | Codex: Aeldari p184 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Skyweaver | 16" | 3+ | 3+ | 3 | 4 | 3 | 4 | 8 | 4+ | Codex: Harlequins p61 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. | |
Skyweaver Haywire Cannon | 24" | Heavy D3+1 | 3 | -3 | D3 | Blast. Each time an attack is made with this weapon against a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. | Codex: Aeldari p184 |
Star Bolas | 12" | Assault D3 | 7 | -3 | 2 | Blast | Codex: Aeldari p191 |
Zephyrglaive | Melee | Melee | +2 | -2 | 2 | - | Codex: Harlequins |
Categories: Heavy Support, Faction: <Saedath>, Faction: Aeldari, Faction: Harlequins, Vehicle, Fly, Voidweavers
Rules: Luck of the Laughing God
Abilities: Explodes (Voidweaver), Holo-fields, Hovering (Voidweavers), Mirage Launchers, Ride the Wind
Selections: Prismatic Cannon, 2x Shuriken Cannon
Rules: Shuriken Weapons
Unit: Voidweaver, Weapon: Prismatic Cannon (Dispersed Pulse), Prismatic Cannon (Focused Pulse), Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Explodes (Voidweaver) | Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Aeldari p185 |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Hovering (Voidweavers) | Distances are measured to and from the hull or base (whichever is closest) of the closest model in the unit. | Codex: Aeldari p185 |
Mirage Launchers | Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. | Codex: Aeldari p185 |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p184 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Voidweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 4 | 8 | 4+ | Codex: Aeldari p185 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Prismatic Cannon (Dispersed Pulse) | 36" | Heavy 3D3 | 5 | -3 | 1 | Blast | Codex: Aeldari p185 |
Prismatic Cannon (Focused Pulse) | 36" | Heavy 2 | 12 | -4 | 2D3 | - | Codex: Aeldari p185 |
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. |
Selections: 2x Shuriken Cannon
Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Explodes (Starweaver) | When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Aeldari p186 |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. | Codex: Aeldari p185 |
Open-topped | In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. | Codex: Aeldari p186 |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p184 |
Transport | Capacity | Ref |
---|---|---|
Starweaver - Transport | This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. | Codex: Aeldari p186 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 4 | 8 | 4+ | Codex: Aeldari p186 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. |
Selections: 2x Shuriken Cannon
Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Explodes (Starweaver) | When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Aeldari p186 |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. | Codex: Aeldari p185 |
Open-topped | In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. | Codex: Aeldari p186 |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p184 |
Transport | Capacity | Ref |
---|---|---|
Starweaver - Transport | This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. | Codex: Aeldari p186 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 4 | 8 | 4+ | Codex: Aeldari p186 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. |
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Selections: Ynnari: Strength From Death
Categories: Configuration, Faction: Ynnari
Abilities: Ynnari: Strength from Death
Abilities | Description | Ref |
---|---|---|
Ynnari: Strength from Death | At the start of the Fight phase, if a unt with this attribute is within Engagement Range of any enemy units, it can fight first that phase. Each time an attack is made by a model with this attibute, if that model's unit is below its Starting Strength, add 1 to that attack's hit roll. |
Categories: Configuration
Selections: 1. Gaze of Ynnead (Witchfire), 2. Storm of Whispers (Witchfire), 3. Word of the Phoenix (Blessing), 4. Unbind Souls (Malediction), 5. Shield of Ynnead (Blessing), 6. Ancestors' Grace (Blessing), Swirling Soul Energy, Vilith-zhar, the Sword of Souls
Categories: Character, Faction: Ynnari, HQ, Psyker, Monster, Daemon, Fly, The Yncarne, Faction: Aeldari, Ynnari - HQ Asuryani
Rules: Battle Focus, Strands of Fate
Abilities: Avatar of the Whispering God, Deathly Form, Explosion of Soul Energy, Inevitable Death, Swirling Energies, Ynnead Awakened (Aura), Psychic Power: 1. Gaze of Ynnead, 2. Storm of Whispers, 3. Word of the Phoenix, 4. Unbind Souls, 5. Shield of Ynnead, 6. Ancestors' Grace, Smite, Psyker: Psyker, Unit: 1. The Yncarne (7+ wounds remaining), 2. The Yncarne (4-6 wounds remaining), 3. The Yncarne (1-3 wounds remaining), Weapon: Swirling Soul Energy, Vilith-zhar, the Sword of Souls - Piercing Strike, Vilith-zhar, the Sword of Souls - Sweeping Blow
Abilities | Description | Ref |
---|---|---|
Avatar of the Whispering God | This model can never have a Relic or Warlord Trait. | Codex: Aeldari p189 |
Deathly Form | This model has a 4+ invul save. Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up). | Codex: Aeldari p189 |
Explosion of Soul Energy | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. | Codex: Aeldari p189 |
Inevitable Death | During deployment, you can set up this model in waiting instead of setting it up on the battlefield. If you do so, then when another unit is destroyed, before removing the last model in that unit, you can set this model up within 1" of that model. If this model is on the battlefield, when another unit is destroyed, before removing the last model in that unit, you can remove this model from the battlefield and set it up again within 1" of that model. When this model is set up in either of these ways, it cannot be set up within Engagement Range of any enemy models, and until the end of the turn, it is not eligible to declare a charge or perform a Heroic Intervention. | Codex: Aeldari p189 |
Swirling Energies | In your Shooting phase, each time this model is selected to shoot, its swirling soul energy can target, and resolve attacks against, every eligible enemy unit. Each time this model fires Overwatch, it only resolves attacks with this weapon against the charging unit. | Codex: Aeldari p189 |
Ynnead Awakened (Aura) | While a friendly YNNARI CORE unit is within 12" of this model, each time a Combat Attrition test is taken for that unit, you can ignore any or all modifiers for that Combat Attrition test. | Codex: Aeldari p189 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
1. Gaze of Ynnead | 6 | 18" | If manifested, select one enemy unit within 18" of this PSYKER and roll one D6, subtracting 2 from the result if that unit had a Starting Strength of 1. On a 1 or less, that unit suffers 1 mortal wound. On a 2-5, that unit suffers D3 mortal wounds. On a 6, that unit suffers D6 mortal wounds. | |
2. Storm of Whispers | 6 | 9" | If manifested, roll three D6 for each enemy unit within 9" of this PSYKER. For each 4+, the enemy unit being rolled for suffers 1 mortal wound. | |
3. Word of the Phoenix | 6 | 6" | If manifested, select one friendly YNNARI INFANTRY unit (excluding WRAITH CONSTRUCT units) within 6" of this PSYKER. One of that unit's destroyed models (or D3 of its destroyed models if that unit has the Troops Battlefield Role) can be added back to that unit with full wounds remaining. These models can only be set up within Engagement range of enemy units that are already within Engagement Range of the unit they are being added back to. | |
4. Unbind Souls | 6 | 18" | If manifested, select one enemy unit within 18" of this PSYKER. Each time a YNNARI model from your army make a melee attack that targets that eemy unit, an unmodified hit roll of 6 automatically wounds the target. | |
5. Shield of Ynnead | 6 | 12" | If manifested, select one friendly YNNARI unit (excluding TITANIC units) within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save. | |
6. Ancestors' Grace | 7 | 18" | If manifested, select one friendly YNNARI unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 2 | 2 | All of Revenant | This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent's Psychic phase. It knows Smite and all of the psychic powers from the Revenant discipline. | Codex: Aeldari p189 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
1. The Yncarne (7+ wounds remaining) | 10" | 2+ | 2+ | 7 | 7 | 12 | 6 | 10 | 3+ | Codex: Aeldari p189 |
2. The Yncarne (4-6 wounds remaining) | 9" | 2+ | 2+ | 6 | 7 | N/A | 5 | 10 | 3+ | Codex: Aeldari p189 |
3. The Yncarne (1-3 wounds remaining) | 8" | 2+ | 2+ | 5 | 7 | N/A | 4 | 10 | 3+ | Codex: Aeldari p189 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Swirling Soul Energy | 6" | Assault D6 | 7 | -2 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
Vilith-zhar, the Sword of Souls - Piercing Strike | Melee | Melee | +4 | -4 | D3+3 | Each time an attack is made with this weapon profile, invulnerable saving throws cannot be made against that attack. | |
Vilith-zhar, the Sword of Souls - Sweeping Blow | Melee | Melee | User | -4 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Categories: Faction: Aeldari, Infantry, Troops, Guardians, Faction: Asuryani, Core, Guardian Defenders, Faction: Ynnari, Ynnari - Troops Asuryani
Rules: Battle Focus, Strands of Fate
Abilities: Defenders
Selections: 10x Plasma Grenades, 10x Shuriken Catapult
Rules: Shuriken Weapons
Unit: Guardian Defender, Weapon: Plasma Grenades, Shuriken Catapult
Abilities | Description | Ref |
---|---|---|
Defenders | While this unit is within range of an objective marker, each time a model in this unit makes a ranged attack with a shuriken weapon, re-roll a hit roll of 1. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardian Defender | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 7 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Shuriken Catapult | 18" | Assault 2 | 4 | -1 | 1 | Shuriken. |
Selections: Wireweave Net [5pts]
Categories: Faction: Aeldari, Infantry, Rangers, Troops, Faction: Asuryani, Outcasts, Core, Resonator Shard, Faction: Ynnari, Ynnari - Troops Asuryani
Rules: Advanced Positions, Battle Focus, Strands of Fate
Abilities: Ranger Cloak, Wireweave Net
Selections: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rules: Shuriken Weapons
Unit: Ranger, Weapon: Ranger Long Rifle, Shuriken Pistol
Abilities | Description | Ref |
---|---|---|
Ranger Cloak | Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | |
Wireweave Net | Once per battle, when the bearer's unit is selected as a target of a charge, you can select for the bearer to activate the wireweave net. If you do so, roll one D6. On a 2+: The charging unit suffers D3 mortal wounds. Until the end of the phase, subtract 2 from charge rolls made for any unit that declaresa charge against the bearer's unit. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Ranger | 7" | 3+ | 2+ | 3 | 3 | 1 | 1 | 7 | 5+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Ranger Long Rifle | 36" | Heavy 1 | 4 | -1 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound in addition to any normal damage. | |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Selections: Ghostaxe and Forceshield [25pts], 5x Wraithblade [200pts]
Categories: Elites, Wraithblades, Faction: Aeldari, Infantry, Faction: Spirit Host, Wraith Construct, Faction: Asuryani, Core, Ynnari - Elites Asuryani, Faction: Ynnari
Rules: Strands of Fate
Abilities: Forceshield, Wraithbone Form, Unit: Wraithblade, Weapon: Ghostaxe
Abilities | Description | Ref |
---|---|---|
Forceshield | This bearer has a 4+ invulnerable save. | |
Wraithbone Form | Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | Codex: Aeldari p164 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithblade | 5" | 3+ | 3+ | 5 | 6 | 3 | 3 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Ghostaxe | Melee | Melee | +2 | -3 | 2 | - |
Selections: 2 x Aeldari Flamer [10pts], Bright Lance [20pts], Ghostglaive [15pts], Starcannon [15pts], Wraithbone Fists
Categories: Faction: Aeldari, Monster, Faction: Spirit Host, Wraithlord, Wraith Construct, Faction: Asuryani, Core, Elites, Ynnari - Elites Asuryani, Faction: Ynnari
Rules: Strands of Fate
Abilities: Wraithbone Form, Unit: Wraithlord, Weapon: Aeldari Flamer, Bright Lance, Ghostglaive - Crushing Strike, Ghostglaive - Sweeping Blow, Starcannon, Wraithbone Fists
Abilities | Description | Ref |
---|---|---|
Wraithbone Form | Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | Codex: Aeldari p164 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithlord | 8" | 3+ | 3+ | 7 | 8 | 9 | 4 | 9 | 3+ | Codex: Aeldari p165 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Aeldari Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
Bright Lance | 36" | Heavy 1 | 8 | -4 | D3+3 | - | |
Ghostglaive - Crushing Strike | Melee | Melee | +2 | -4 | D3+3 | - | |
Ghostglaive - Sweeping Blow | Melee | Melee | User | -2 | 2 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | |
Starcannon | 36" | Heavy 2 | 7 | -3 | 2 | - | |
Wraithbone Fists | Melee | Melee | User | -3 | 3 | - | Codex: Aeldari p165 |
Advanced Positions: During deployment, when you set up this unit, if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. ()
Battle Focus:
This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait).
(Codex: Aeldari)
Harlequin's Panoply:
Models in this unit have a 4+ invulnerable save.
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontall through models and terrain features (they cannot finish a move on top of another model, or its base).
Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.
(Codex: Aeldari p144)
Luck of the Laughing God: Refer to Codex: Aeldari (Page 144). (Codex: Aeldari p144)
Rising Crescendo:
This unit is eligible to declare a charge in a turn in which it Advanced
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
(Codex: Aeldari p144)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()
Strands of Fate: Refer to your Codex for details. ()
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