Categories: Configuration
Selections: Dark: Dark Deeds
Categories: Configuration
Abilities: Dark: Dark Deeds
Abilities | Description | Ref |
---|---|---|
Dark: Dark Deeds | Each time a model with this characterisation is destroyed by a melee attack, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model's unit has finished making attacks, and is then removed from play. Each time a model with this characterisation makes a melee attack, improve the Armour Penetration characteristic of that attack by 1. |
Selections: Fusion Pistol [5pts], Harlequin's Kiss [10pts], Plasma Grenades, Player of the Dark, Queen of Shards [1 PL, 25pts], Warlord
Categories: Faction: <Saedath>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master, Harlequins Warlord, Warlord, Harlequin's Kiss
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Choreographer of War (Aura), Player of the Dark, Queen of Shards, Troupe Master Weapons, Unit: Troupe Master, Weapon: Fusion Pistol, Harlequin's Kiss, Plasma Grenades
Selections: Treasures of the Aeldari Relic
Categories: Harlequin's Kiss
Abilities: Cegorach's Rose, Weapon: Cegorach's Rose
Abilities | Description | Ref |
---|---|---|
Cegorach's Rose | HARLEQUINS model with Harlequin's Kiss only. This Relic replaces a Harlequin's kiss and has the following profile: | |
Choreographer of War (Aura) | While a friendly HARLEQUINS CORE unit is within 6" of this model, each time an attack is made by a model in that unit, re-roll a wound roll of 1. | Codex: Aeldari p180 |
Player of the Dark | Each time this Warlord makes a melee attack, on an unmodified wound roll of 5+, the target suffers 1 mortal wound in addition to any normal damage. | |
Queen of Shards | Each time this model makes a melee attack, on an unmodified wound roll of 5+, invulnerable saving throws cannot be made against that attack. | |
Troupe Master Weapons | If this model is equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. If this model is equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. If this model is equipped with a Harlequin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. | Codex: Aeldari p180 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Troupe Master | 8" | 2+ | 2+ | 3 | 3 | 5 | 6 | 9 | 6+ | Codex: Aeldari p180 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Cegorach's Rose | Melee | Melee | +2 | -2 | 3 | Each time an attack is made with this weapon, you can re-roll the wound roll. The bearer has the HARLEQUIN'S KISS keyword. | |
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6+2 | - | |
Harlequin's Kiss | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: Harlequin's Kiss
Unit: Lead Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Selections: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades
Categories: Harlequin's Embrace
Unit: Player, Weapon: Fusion Pistol, Harlequin's Embrace, Plasma Grenades
Selections: Harlequin's Caress [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: Harlequin's Caress
Unit: Player, Weapon: Harlequin's Caress, Neuro Disruptor, Plasma Grenades
Selections: Fusion Pistol [5pts], Harlequin's Kiss [5pts], Plasma Grenades
Categories: Harlequin's Kiss
Unit: Player, Weapon: Fusion Pistol, Harlequin's Kiss, Plasma Grenades
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
Abilities | Description | Ref |
---|---|---|
Harlequin Weapons | While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lead Player | 8" | 3+ | 3+ | 3 | 3 | 2 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6+2 | - | |
Harlequin's Caress | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Harlequin's Embrace | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Harlequin's Kiss | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Neuro Disruptor | 12" | Pistol 1 | 6 | -3 | 1 | Each time an attack is made with this weapon, if a hit is scored, unless the target is a VEHICLE unit, the target suffers 1 mortal wound and the attack sequence ends. | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: Harlequin's Kiss
Unit: Lead Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
Selections: Harlequin's Caress [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: Harlequin's Caress
Unit: Player, Weapon: Harlequin's Caress, Neuro Disruptor, Plasma Grenades
Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenades
Selections: Fusion Pistol [5pts], Harlequin's Caress [5pts], Plasma Grenades
Categories: Harlequin's Caress
Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenades
Abilities | Description | Ref |
---|---|---|
Harlequin Weapons | While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lead Player | 8" | 3+ | 3+ | 3 | 3 | 2 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6+2 | - | |
Harlequin's Blade | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | Codex: Harlequins |
Harlequin's Caress | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Harlequin's Kiss | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Neuro Disruptor | 12" | Pistol 1 | 6 | -3 | 1 | Each time an attack is made with this weapon, if a hit is scored, unless the target is a VEHICLE unit, the target suffers 1 mortal wound and the attack sequence ends. | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Selections: Harvester of Torment [1 PL, 15pts], Jester's Blade, Shrieker Cannon
Categories: Faction: <Saedath>, Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Death Jester
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo, Shuriken Weapons
Abilities: Death is Not Enough, Harvester of Torment, Unit: Death Jester, Weapon: Jester's Blade, Shrieker Cannon
Abilities | Description | Ref |
---|---|---|
Death is Not Enough | Each model that is destroyed by an attack made by this model counts as two models in the Morale phase. | Codex: Aeldari p183 |
Harvester of Torment | Each time this model makes a ranged attack, an unmodified hit roll of 6 scores 3 additional hits. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Jester | 8" | 2+ | 2+ | 3 | 3 | 5 | 5 | 9 | 6+ | Codex: Aeldari p183 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Jester's Blade | Melee | Melee | +1 | -1 | 1 | - | |
Shrieker Cannon | 30" | Assault 3 | 6 | -2 | 2 | Shuriken. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | Codex: Aeldari p183 |
Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive
Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive
Abilities | Description | Ref |
---|---|---|
Harlequin's Mask | Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. | |
Holo-Suit | Models in this unit have a 4+ invulnerable save. | Codex: Aeldari p184 |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p184 |
Skyweaver Mirage Launchers | Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. | Codex: Aeldari p184 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Skyweaver | 16" | 3+ | 3+ | 3 | 4 | 3 | 4 | 8 | 4+ | Codex: Harlequins p61 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Skyweaver Haywire Cannon | 24" | Heavy D3+1 | 3 | -3 | D3 | Blast. Each time an attack is made with this weapon against a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. | Codex: Aeldari p184 |
Zephyrglaive | Melee | Melee | +2 | -2 | 2 | - | Codex: Harlequins |
Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive
Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive
Abilities | Description | Ref |
---|---|---|
Harlequin's Mask | Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. | |
Holo-Suit | Models in this unit have a 4+ invulnerable save. | Codex: Aeldari p184 |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p184 |
Skyweaver Mirage Launchers | Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. | Codex: Aeldari p184 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Skyweaver | 16" | 3+ | 3+ | 3 | 4 | 3 | 4 | 8 | 4+ | Codex: Harlequins p61 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Skyweaver Haywire Cannon | 24" | Heavy D3+1 | 3 | -3 | D3 | Blast. Each time an attack is made with this weapon against a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. | Codex: Aeldari p184 |
Zephyrglaive | Melee | Melee | +2 | -2 | 2 | - | Codex: Harlequins |
Selections: 2x Shuriken Cannon
Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Explodes (Starweaver) | When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Aeldari p186 |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. | Codex: Aeldari p185 |
Open-topped | In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. | Codex: Aeldari p186 |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p184 |
Transport | Capacity | Ref |
---|---|---|
Starweaver - Transport | This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. | Codex: Aeldari p186 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 4 | 8 | 4+ | Codex: Aeldari p186 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. |
Selections: 2x Shuriken Cannon
Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Explodes (Starweaver) | When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Aeldari p186 |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. | Codex: Aeldari p185 |
Open-topped | In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. | Codex: Aeldari p186 |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p184 |
Transport | Capacity | Ref |
---|---|---|
Starweaver - Transport | This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. | Codex: Aeldari p186 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 4 | 8 | 4+ | Codex: Aeldari p186 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. |
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Selections: Biel-Tan: Swordwind
Categories: Configuration
Abilities: Biel-Tan: Swordwind
Abilities | Description | Ref |
---|---|---|
Biel-Tan: Swordwind | Each time a unit with this attribute Advances or makes a Battle Focus move (pg 142), treat a roll of 1-2 as 3 instead. Each time a unit with this attribute is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks. |
Categories: Configuration
Selections: Wailing Doom
Categories: Faction: Aeldari, Avatar of Khaine, Character, Daemon, HQ, Monster, Faction: Asuryani, Faction: <Craftworld>
Rules: Battle Focus, Strands of Fate
Abilities: Avatar of the Bloody-Handed God, Burning Demise, Khaine Awakened (Aura), Molten Form, The Bloody-Handed (Aura), Unit: 1. Avatar of Khaine (8+ wounds remaining), 2. Avatar of Khaine (4-7 wounds remaining), 3. Avatar of Khaine (1-3 wounds remaining), Weapon: Wailing Doom (Piercing Strike), Wailing Doom (shooting), Wailing Doom (Sweeping Blow)
Abilities | Description | Ref |
---|---|---|
Avatar of the Bloody-Handed God | This model can never have a Relic or a Warlord Trait. | Codex: Aeldari p145 |
Burning Demise | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. | |
Khaine Awakened (Aura) | While a friendly ASURYANI CORE unit is within 12" of this model, each time a Combat Attrition test is taken for that nit, you can ignore any or all modifiers. | Codex: Aeldari p145 |
Molten Form | This model has a 4+ invulnerable save. Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up). | Codex: Aeldari p145 |
The Bloody-Handed (Aura) | While a friendly ASURYANI CORE unit is within 6" of this model, you can re-roll charge rolls made for that unit. | Codex: Aeldari p145 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
1. Avatar of Khaine (8+ wounds remaining) | 10" | 2+ | 2+ | 7 | 8 | 14 | 7 | 10 | 2+ | Codex: Aeldari p145 |
2. Avatar of Khaine (4-7 wounds remaining) | 9" | 2+ | 3+ | 7 | 8 | N/A | 6 | 10 | 2+ | Codex: Aeldari p145 |
3. Avatar of Khaine (1-3 wounds remaining) | 8" | 2+ | 4+ | 7 | 8 | 14 | 5 | 10 | 2+ | Codex: Aeldari p145 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Wailing Doom (Piercing Strike) | Melee | Melee | x2 | -5 | D6+2 | - | |
Wailing Doom (shooting) | 12" | Assault 1 | 12 | -4 | D6+2 | Each time an attack is made with this wepaon, if a hit is scored, draw a straight line between the closest point of the bearer's base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and ech other unit this line passes over. | |
Wailing Doom (Sweeping Blow) | Melee | Melee | User | -2 | 2 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Infantry, Troops, Guardians, Faction: Asuryani, Core, Guardian Defenders
Rules: Battle Focus, Strands of Fate
Abilities: Defenders
Selections: 13x Plasma Grenades, 13x Shuriken Catapult
Rules: Shuriken Weapons
Unit: Guardian Defender, Weapon: Plasma Grenades, Shuriken Catapult
Abilities | Description | Ref |
---|---|---|
Defenders | While this unit is within range of an objective marker, each time a model in this unit makes a ranged attack with a shuriken weapon, re-roll a hit roll of 1. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardian Defender | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 7 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Shuriken Catapult | 18" | Assault 2 | 4 | -1 | 1 | Shuriken. |
Selections: Defence Tactics
Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Faction: Asuryani, Elites, Core, Faction: <Craftworld>
Rules: Battle Focus, Strands of Fate
Abilities: Aspect Armour, Defence Tactics
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Rules: Shuriken Weapons
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenades
Selections: Defensive Stance [1 PL, 20pts], Plasma Grenades, Shimmershield & Power Glaive [5pts]
Abilities: Defensive Stance, Shimmershield, Unit: Dire Avenger Exarch (Dire Avenger Exarch Powers), Weapon: Plasma Grenades, Power Glaive
Abilities | Description | Ref |
---|---|---|
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Defence Tactics | While this unit contains a Dire Avenger Exarch model, if this unit is performing an action, it can still make attacks with ranged weapons without that action failing. | |
Defensive Stance | In your Shooting phase, while this unit contains a Dire Avenger Exarch model, models in this unit can make attacks with ranged weapons even while this unit is within Engagement Range of any enemy units, and can do so even if other friendly units are also within Engagement Range of any of those enemy units. If they do so, these attacks can only target enemy units within Engagement Range of this unit. | |
Shimmershield | The bearer has a 4+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Dire Avenger | 7" | 3+ | 3+ | 3 | 3 | 1 | 2 | 8 | 4+ | |
Dire Avenger Exarch (Dire Avenger Exarch Powers) | 7" | 3+ | 3+ | 3 | 3 | 3 | 3 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Avenger Shuriken Catapult | 18" | Assault 3 | 4 | -2 | 1 | Shuriken. | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Power Glaive | Melee | Melee | +2 | -2 | 2 | - |
Selections: Ghostswords, 5x Wraithblade [200pts]
Categories: Elites, Wraithblades, Faction: <Craftworld>, Faction: Aeldari, Infantry, Faction: Spirit Host, Wraith Construct, Faction: Asuryani, Core
Rules: Strands of Fate
Abilities: Wraithbone Form, Unit: Wraithblade, Weapon: Ghostswords
Abilities | Description | Ref |
---|---|---|
Wraithbone Form | Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | Codex: Aeldari p164 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithblade | 5" | 3+ | 3+ | 5 | 6 | 3 | 3 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Ghostswords | Melee | Melee | +1 | -3 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon. |
Selections: 2 x Aeldari Flamer [10pts], Bright Lance [20pts], Ghostglaive [15pts], Starcannon [15pts], Wraithbone Fists
Categories: Faction: <Craftworld>, Faction: Aeldari, Monster, Faction: Spirit Host, Wraithlord, Wraith Construct, Faction: Asuryani, Core, Elites
Rules: Strands of Fate
Abilities: Wraithbone Form, Unit: Wraithlord, Weapon: Aeldari Flamer, Bright Lance, Ghostglaive - Crushing Strike, Ghostglaive - Sweeping Blow, Starcannon, Wraithbone Fists
Abilities | Description | Ref |
---|---|---|
Wraithbone Form | Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | Codex: Aeldari p164 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithlord | 8" | 3+ | 3+ | 7 | 8 | 9 | 4 | 9 | 3+ | Codex: Aeldari p165 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Aeldari Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
Bright Lance | 36" | Heavy 1 | 8 | -4 | D3+3 | - | |
Ghostglaive - Crushing Strike | Melee | Melee | +2 | -4 | D3+3 | - | |
Ghostglaive - Sweeping Blow | Melee | Melee | User | -2 | 2 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | |
Starcannon | 36" | Heavy 2 | 7 | -3 | 2 | - | |
Wraithbone Fists | Melee | Melee | User | -3 | 3 | - | Codex: Aeldari p165 |
Categories: Faction: <Craftworld>, Faction: Aeldari, Fast Attack, Fly, Vehicle, Vypers, Faction: Asuryani
Rules: Strands of Fate
Abilities: Explodes (Vyper), Ride the Wind, Unit: Vyper
Selections: Shuriken cannon [5pts], Twin Shuriken Catapult
Rules: Shuriken Weapons
Weapon: Shuriken Cannon, Twin Shuriken Catapult
Abilities | Description | Ref |
---|---|---|
Explodes (Vyper) | Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers one mortal wound. | |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Vyper | 16" | 6+ | 3+ | 4 | 5 | 6 | 1 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. | |
Twin Shuriken Catapult | 18" | Assault 4 | 4 | -1 | 1 | Shuriken. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Biker, Fly, Fast Attack, Windriders, Faction: Asuryani, Core, Guardians
Rules: Battle Focus, Strands of Fate
Abilities: Ride the Wind, Swift Demise, Unit: Windrider
Selections: 3x Twin Shuriken Catapult
Rules: Shuriken Weapons
Weapon: Twin Shuriken Catapult
Abilities | Description | Ref |
---|---|---|
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | |
Swift Demise | Each time a model in this unit makes an attack with a twin shuriken catapult against an enemy unit that is within range of any objective markers, re-roll a hit roll of 1. | Codex: Aeldari p166 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Windrider | 16" | 3+ | 3+ | 3 | 4 | 2 | 1 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Twin Shuriken Catapult | 18" | Assault 4 | 4 | -1 | 1 | Shuriken. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Heavy Support, Vehicle, War Walker, Faction: Asuryani
Rules: Advanced Positions, Strands of Fate
Abilities: Explodes (War Walker), Power Field
Selections: Bright Lance [15pts], Starcannon [10pts]
Unit: War Walker, Weapon: Bright Lance, Starcannon
Abilities | Description | Ref |
---|---|---|
Explodes (War Walker) | Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers one mortal wound. | Codex: Aeldari p170 |
Power Field | Models in this unit have a 5+ invulnerable save. | Codex: Aeldari p170 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
War Walker | 10" | 3+ | 3+ | 5 | 6 | 6 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bright Lance | 36" | Heavy 1 | 8 | -4 | D3+3 | - | |
Starcannon | 36" | Heavy 2 | 7 | -3 | 2 | - |
Selections: Shuriken Cannon [10pts], Star Engines [10pts], Twin Bright Lance [20pts]
Categories: Dedicated Transport, Wave Serpent, Fly, Transport, Vehicle, Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani
Rules: Shuriken Weapons, Strands of Fate
Abilities: Explodes (Transport), Hover Tank, Star Engines, Wave Serpent Shield, Transport: Transport (Wave Serpent), Unit: 1. Wave Serpent (7+ wounds remaining), 2. Wave Serpent (4-6 wounds remaining), 3. Wave Serpent (1-3 wounds remaining), Weapon: Shuriken Cannon, Twin Bright Lance
Abilities | Description | Ref |
---|---|---|
Explodes (Transport) | When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Hover Tank | Distance are measured to and from this model's hull or base; whichever is closest. | |
Star Engines | Add 3" to this model's Move characteristic. | |
Wave Serpent Shield | While this model is equipped with a Wave Serpent Shield: This model has a 5+ invulnerable save against ranged attacks. Each time a ranged attack is made against this model, an unmodified woundroll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. |
Codex: Aeldari p175 |
Transport | Capacity | Ref |
---|---|---|
Transport (Wave Serpent) | This model has a transport capacity of 12 PHOENIX LORD, ANHRATHE INFANTRY or ASURYANI <CRAFTWORLD> INFANTRY models. Each WRAITH CONSTRUCT model takes the space of two INFANTRY models. It cannot transport JUMP PACK models. | Codex: Aeldari p172 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
1. Wave Serpent (7+ wounds remaining) | 16" | 6+ | 3+ | 6 | 7 | 13 | 3 | 8 | 3+ | Codex: Aeldari p175 |
2. Wave Serpent (4-6 wounds remaining) | 12" | 6+ | 4+ | 6 | 7 | N/A | D3 | 8 | 3+ | Codex: Aeldari p175 |
3. Wave Serpent (1-3 wounds remaining) | 8" | 6+ | 5+ | 6 | 7 | N/A | 1 | 8 | 3+ | Codex: Aeldari p175 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. | |
Twin Bright Lance | 36" | Heavy 2 | 8 | -4 | D3+3 | - |
Advanced Positions: During deployment, when you set up this unit, if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. ()
Battle Focus:
This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait).
(Codex: Aeldari)
Harlequin's Panoply:
Models in this unit have a 4+ invulnerable save.
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontall through models and terrain features (they cannot finish a move on top of another model, or its base).
Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.
(Codex: Aeldari p144)
Luck of the Laughing God: Refer to Codex: Aeldari (Page 144). (Codex: Aeldari p144)
Rising Crescendo:
This unit is eligible to declare a charge in a turn in which it Advanced
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
(Codex: Aeldari p144)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()
Strands of Fate: Refer to your Codex for details. ()
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