Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Children of the Open Skies, Swift Strikes
Abilities: Children of the Open Skies, Swift Strikes
Abilities | Description | Ref |
---|---|---|
Children of the Open Skies | Add 1" to the Move characteristic of models with this attribute. If a model with this attribute can FLY, add 2" to its Move characteristic instead of 1". Each time an Advance roll is made for a unit with this attribute, treat a dice roll of 1-2 as 3 instead. |
|
Swift Strikes | In your Shooting phase, each time a unit with this attribute is selected to shoot, unless that unit Fell Back this turn, until the end of the phase, it counts as having Remained Stationary. |
Categories: Configuration
Selections: 1. Eternal War
Categories: Configuration
Selections: 2: Walker of Many Paths, Dragon Fusion Gun [15pts], Mandiblasters [5pts], Plasma Grenades, Star Glaive, Swooping Hawk Wings [1 PL, 15pts], Warlord
Categories: Faction: Aeldari, Autarch, Character, HQ, Infantry, Faction: <Craftworld>, Faction: Asuryani, Asuryani Warlord, Warlord, Jump Pack, Fly
Rules: Battle Focus, Strands of Fate
Abilities: 2: Walker of Many Paths, Forceshield, Mandiblasters, Path of Command (Aura), Superlative Strategist, Swooping Hawk Wings, Unit: Autarch (Swooping Hawk Wings), Weapon: Dragon Fusion Gun, Plasma Grenades, Star Glaive
Selections: Treasures of the Aeldari Relic
Abilities: The Phoenix Gem
Abilities | Description | Ref |
---|---|---|
2: Walker of Many Paths | Once per turn, you can re-roll one hit roll, one wound roll or one damage roll made for this Warlord. | |
Forceshield | This bearer has a 4+ invulnerable save. | |
Mandiblasters | Each time the bearer makes a melee attack that targets a non-VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | |
Path of Command (Aura) | While a friendly <CRAFTWORLD> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. | |
Superlative Strategist | While any unit from your army with this ability is on the battlefield, or embarked within a TRANSPORT model that is on the battlefield, you can use the Command Re-roll Stratagem (see the Warhammer 40,000 Core Book) twice during each phase, instead of only once. | |
Swooping Hawk Wings | The bearer has a Move characteristic of 14" and gains the JUMP PACK and FLY keywords and the Winged Descent ability (see Codex: Aeldari) | |
The Phoenix Gem | ASURYANI model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the current phase, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with D3 wounds remaining. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Autarch (Swooping Hawk Wings) | 14" | 2+ | 2+ | 3 | 3 | 5 | 5 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Dragon Fusion Gun | 12" | Assault 1 | 9 | -4 | D6+2 | - | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Star Glaive | Melee | Melee | x2 | -3 | 2 | - |
Selections: Wailing Doom
Categories: Faction: Aeldari, Avatar of Khaine, Character, Daemon, HQ, Monster, Faction: Asuryani, Faction: <Craftworld>
Rules: Battle Focus, Strands of Fate
Abilities: Avatar of the Bloody-Handed God, Burning Demise, Khaine Awakened (Aura), Molten Form, The Bloody-Handed (Aura), Unit: 1. Avatar of Khaine (8+ wounds remaining), 2. Avatar of Khaine (4-7 wounds remaining), 3. Avatar of Khaine (1-3 wounds remaining), Weapon: Wailing Doom (Piercing Strike), Wailing Doom (shooting), Wailing Doom (Sweeping Blow)
Abilities | Description | Ref |
---|---|---|
Avatar of the Bloody-Handed God | This model can never have a Relic or a Warlord Trait. | Codex: Aeldari p145 |
Burning Demise | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. | |
Khaine Awakened (Aura) | While a friendly ASURYANI CORE unit is within 12" of this model, each time a Combat Attrition test is taken for that nit, you can ignore any or all modifiers. | Codex: Aeldari p145 |
Molten Form | This model has a 4+ invulnerable save. Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up). | Codex: Aeldari p145 |
The Bloody-Handed (Aura) | While a friendly ASURYANI CORE unit is within 6" of this model, you can re-roll charge rolls made for that unit. | Codex: Aeldari p145 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
1. Avatar of Khaine (8+ wounds remaining) | 10" | 2+ | 2+ | 7 | 8 | 14 | 7 | 10 | 2+ | Codex: Aeldari p145 |
2. Avatar of Khaine (4-7 wounds remaining) | 9" | 2+ | 3+ | 7 | 8 | N/A | 6 | 10 | 2+ | Codex: Aeldari p145 |
3. Avatar of Khaine (1-3 wounds remaining) | 8" | 2+ | 4+ | 7 | 8 | 14 | 5 | 10 | 2+ | Codex: Aeldari p145 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Wailing Doom (Piercing Strike) | Melee | Melee | x2 | -5 | D6+2 | - | |
Wailing Doom (shooting) | 12" | Assault 1 | 12 | -4 | D6+2 | Each time an attack is made with this wepaon, if a hit is scored, draw a straight line between the closest point of the bearer's base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and ech other unit this line passes over. | |
Wailing Doom (Sweeping Blow) | Melee | Melee | User | -2 | 2 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Selections: Wireweave Net [10pts]
Categories: Faction: <Craftworld>, Faction: Aeldari, Infantry, Rangers, Troops, Faction: Asuryani, Outcasts, Core, Resonator Shard
Rules: Advanced Positions, Battle Focus, Strands of Fate
Abilities: Ranger Cloak, Wireweave Net
Selections: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rules: Shuriken Weapons
Unit: Ranger, Weapon: Ranger Long Rifle, Shuriken Pistol
Abilities | Description | Ref |
---|---|---|
Ranger Cloak | Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | |
Wireweave Net | Once per battle, when the bearer's unit is selected as a target of a charge, you can select for the bearer to activate the wireweave net. If you do so, roll one D6. On a 2+: The charging unit suffers D3 mortal wounds. Until the end of the phase, subtract 2 from charge rolls made for any unit that declaresa charge against the bearer's unit. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Ranger | 7" | 3+ | 2+ | 3 | 3 | 1 | 1 | 7 | 5+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Ranger Long Rifle | 36" | Heavy 1 | 4 | -1 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound in addition to any normal damage. | |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Selections: Corsair Voidscarred w/ Corsair Blaster [22pts], Corsair Voidscarred w/ Corsair Shredder [17pts], Corsair Voidscarred w/ Pistol & Aeldari Power Sword [12pts], Corsair Voidscarred w/ Ranger Long Rifle [17pts], Corsair Voidscarred w/ Shuriken & Fusion Pistols [22pts], Corsair Voidscarred w/ Wraithcannon [27pts], Faolchu [10pts], Plasma Grenades
Categories: Elites, Faction: Aeldari, Faction: Anhrathe, Faction: Asuryani, Faction: Drukhari, Infantry, Corsair Voidscarred, Non-Compulsory Elite
Abilities: Chaneller Stones, Outcasts and Pirates, Reavers of the Void, Shade Runner Assault, Unit: Corsair Voidscarred, Shade Runner, Soul Weaver, Weapon: Aeldari Power Sword, Corsair Blaster, Corsair Shredder, Fusion Pistol, Paired Hekatarii Blades, Plasma Grenades, Ranger Long Rifle, Shuriken Pistol, Wraithcannon
Abilities: Shade Runner Assault, Unit: Shade Runner, Weapon: Paired Hekatarii Blades, Shuriken Pistol
Abilities: Chaneller Stones, Unit: Soul Weaver, Weapon: Aeldari Power Sword, Shuriken Pistol
Selections: Mistshield [5pts], Neuro Disruptor [5pts]
Abilities: Mistshield, Unit: Voidscarred Felarch, Weapon: Aeldari Power Sword, Neuro Disruptor
Selections: 1. Fateful Divergence, Shuriken Pistol, Smite, Witch Staff
Categories: Psyker
Rules: Shuriken Weapons
Abilities: Lodestar Helm, Psychic Power: Fateful Divergence (Blessing), Smite, Psyker: Psyker (Way Seeker), Unit: Way Seeker, Weapon: Shuriken Pistol, Witch Staff
Abilities | Description | Ref |
---|---|---|
Chaneller Stones | Once per turn, the first time a saving throw is failed for the bearer's unit, the Damage characteristic of that attack is changed to 0. | |
Lodestar Helm | This unit never suffers Perils of the Warp. | |
Mistshield | The bearer has a 4+ invulnerable save. | |
Outcasts and Pirates | If your army is Battle-Forged, this unit cannot be used as a compulsory selection in a Detachment (e.g. as one of only three Elites units in a Vanguard Detachment), unless that Detachment only contains ANHRATHE units. | |
Reavers of the Void | Each time a model in this unit makes an attack, an unmodified hit roll of 6 automatically wounds the target (and is treated as an unmodified wound roll of 6). | |
Shade Runner Assault | While this unit contains a Shade Runner model, each time this unit finishes a charge move, you can select one enemy unit within Engagement Range of this unit and roll one D6. On a 2-5, that enemy unit suffers 1 mortal wound. On a 6, that enemy unit suffers 2 mortal wounds. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Fateful Divergence (Blessing) | 6 | N/A | If manifested, you gain 1 Command Point. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker (Way Seeker) | 1 | 1 | Smite. One from Runes of Fate OR Runes of Fortune. | Each time this unit attempts to Deny the Witch, manifest a psychic power or perform a psychic actions, measure distances and draw line of sight from this unit's Way Seeker model. If enemy units have any abilities that require distances to be measured or line of sight to be drawn to PSYKER units, do so to this unit's Way Seeker model. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Corsair Voidscarred | 7" | 3+ | 3+ | 3 | 3 | 1 | 3 | 7 | 4+ | |
Shade Runner | 7" | 2+ | 3+ | 3 | 3 | 1 | 4 | 7 | 4+ | |
Soul Weaver | 7" | 3+ | 3+ | 3 | 3 | 1 | 3 | 8 | 4+ | |
Voidscarred Felarch | 7" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 4+ | |
Way Seeker | 7" | 3+ | 3+ | 3 | 3 | 1 | 3 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Aeldari Power Sword | Melee | Melee | +1 | -3 | 1 | - | |
Corsair Blaster | 18" | Assault 1 | 8 | -4 | D6 | - | |
Corsair Shredder | 18" | Assault D6 | 6 | -1 | 1 | Blast. | |
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6+2 | - | |
Neuro Disruptor | 12" | Pistol 1 | 6 | -3 | 1 | Each time an attack is made with this weapon, if a hit is scored, unless the target is a VEHICLE unit, the target suffers 1 mortal wound and the attack sequence ends. | |
Paired Hekatarii Blades | Melee | Melee | User | -3 | 1 | - | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Ranger Long Rifle | 36" | Heavy 1 | 4 | -1 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound in addition to any normal damage. | |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. | |
Witch Staff | Melee | Melee | User | -1 | D3 | Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. | |
Wraithcannon | 18" | Assault 1 | 10 | -4 | D3+3 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the traget in addition to any normal damage. | Codex: Aeldari p165 |
Selections: 2 x Aeldari Flamer [10pts], Bright Lance [20pts], Ghostglaive [15pts], Scatter Laser [5pts], Wraithbone Fists
Categories: Faction: <Craftworld>, Faction: Aeldari, Monster, Faction: Spirit Host, Wraithlord, Wraith Construct, Faction: Asuryani, Core, Elites
Rules: Strands of Fate
Abilities: Wraithbone Form, Unit: Wraithlord, Weapon: Aeldari Flamer, Bright Lance, Ghostglaive - Crushing Strike, Ghostglaive - Sweeping Blow, Scatter Laser, Wraithbone Fists
Abilities | Description | Ref |
---|---|---|
Wraithbone Form | Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | Codex: Aeldari p164 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithlord | 8" | 3+ | 3+ | 7 | 8 | 9 | 4 | 9 | 3+ | Codex: Aeldari p165 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Aeldari Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
Bright Lance | 36" | Heavy 1 | 8 | -4 | D3+3 | - | |
Ghostglaive - Crushing Strike | Melee | Melee | +2 | -4 | D3+3 | - | |
Ghostglaive - Sweeping Blow | Melee | Melee | User | -2 | 2 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | |
Scatter Laser | 36" | Heavy 6 | 6 | 0 | 1 | - | |
Wraithbone Fists | Melee | Melee | User | -3 | 3 | - | Codex: Aeldari p165 |
Categories: Configuration
Selections: Light: Blaze of Light
Categories: Configuration
Abilities: Light: Blaze of Light
Abilities | Description | Ref |
---|---|---|
Light: Blaze of Light | Each time an attack is made against a unit with this characterisation, if the attacking model is more than 18" away, an unmodified hit roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making that attack may have. Each time a unit with this characterisation makes a Normal Move or Advances in your Movement phase, in your following Shooting phase, that unit counts as having Remained Stationary. This does not apply if the unit is Embarked in a Transport. |
Selections: Fusion Pistol [5pts], Harlequin's Kiss [10pts], Plasma Grenades, Queen of Shards [1 PL, 25pts], Stratagem: Treasures of the Aeldari [-1CP]
Categories: Faction: <Saedath>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master, Stratagems, Harlequin's Kiss
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Choreographer of War (Aura), Queen of Shards, Troupe Master Weapons, Unit: Troupe Master, Weapon: Fusion Pistol, Harlequin's Kiss, Plasma Grenades
Selections: Treasures of the Aeldari Relic
Categories: Harlequin's Kiss
Abilities: Cegorach's Rose, Weapon: Cegorach's Rose
Abilities | Description | Ref |
---|---|---|
Cegorach's Rose | HARLEQUINS model with Harlequin's Kiss only. This Relic replaces a Harlequin's kiss and has the following profile: | |
Choreographer of War (Aura) | While a friendly HARLEQUINS CORE unit is within 6" of this model, each time an attack is made by a model in that unit, re-roll a wound roll of 1. | Codex: Aeldari p180 |
Queen of Shards | Each time this model makes a melee attack, on an unmodified wound roll of 5+, invulnerable saving throws cannot be made against that attack. | |
Troupe Master Weapons | If this model is equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. If this model is equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. If this model is equipped with a Harlequin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. | Codex: Aeldari p180 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Troupe Master | 8" | 2+ | 2+ | 3 | 3 | 5 | 6 | 9 | 6+ | Codex: Aeldari p180 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Cegorach's Rose | Melee | Melee | +2 | -2 | 3 | Each time an attack is made with this weapon, you can re-roll the wound roll. The bearer has the HARLEQUIN'S KISS keyword. | |
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6+2 | - | |
Harlequin's Kiss | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: Harlequin's Kiss
Unit: Lead Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Selections: Fusion Pistol [5pts], Harlequin's Caress [5pts], Plasma Grenades
Categories: Harlequin's Caress
Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenades
Selections: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades
Categories: Harlequin's Embrace
Unit: Player, Weapon: Fusion Pistol, Harlequin's Embrace, Plasma Grenades
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: Harlequin's Kiss
Unit: Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Selections: Harlequin's Caress [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Caress
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Caress, Plasma Grenades, Shuriken Pistol
Abilities | Description | Ref |
---|---|---|
Harlequin Weapons | While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lead Player | 8" | 3+ | 3+ | 3 | 3 | 2 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6+2 | - | |
Harlequin's Caress | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Harlequin's Embrace | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Harlequin's Kiss | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Neuro Disruptor | 12" | Pistol 1 | 6 | -3 | 1 | Each time an attack is made with this weapon, if a hit is scored, unless the target is a VEHICLE unit, the target suffers 1 mortal wound and the attack sequence ends. | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: Harlequin's Kiss
Unit: Lead Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Selections: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades
Categories: Harlequin's Embrace
Unit: Player, Weapon: Fusion Pistol, Harlequin's Embrace, Plasma Grenades
Selections: Fusion Pistol [5pts], Harlequin's Kiss [5pts], Plasma Grenades
Categories: Harlequin's Kiss
Unit: Player, Weapon: Fusion Pistol, Harlequin's Kiss, Plasma Grenades
Selections: Harlequin's Caress [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: Harlequin's Caress
Unit: Player, Weapon: Harlequin's Caress, Neuro Disruptor, Plasma Grenades
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
Abilities | Description | Ref |
---|---|---|
Harlequin Weapons | While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lead Player | 8" | 3+ | 3+ | 3 | 3 | 2 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6+2 | - | |
Harlequin's Caress | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Harlequin's Embrace | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Harlequin's Kiss | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Neuro Disruptor | 12" | Pistol 1 | 6 | -3 | 1 | Each time an attack is made with this weapon, if a hit is scored, unless the target is a VEHICLE unit, the target suffers 1 mortal wound and the attack sequence ends. | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: Harlequin's Kiss
Unit: Lead Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Selections: Harlequin's Caress [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: Harlequin's Caress
Unit: Player, Weapon: Harlequin's Caress, Neuro Disruptor, Plasma Grenades
Selections: Fusion Pistol [5pts], Harlequin's Kiss [5pts], Plasma Grenades
Categories: Harlequin's Kiss
Unit: Player, Weapon: Fusion Pistol, Harlequin's Kiss, Plasma Grenades
Selections: Fusion Pistol [5pts], Harlequin's Kiss [5pts], Plasma Grenades
Categories: Harlequin's Kiss
Unit: Player, Weapon: Fusion Pistol, Harlequin's Kiss, Plasma Grenades
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Embrace
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenades, Shuriken Pistol
Abilities | Description | Ref |
---|---|---|
Harlequin Weapons | While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lead Player | 8" | 3+ | 3+ | 3 | 3 | 2 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6+2 | - | |
Harlequin's Caress | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Harlequin's Embrace | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Harlequin's Kiss | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Neuro Disruptor | 12" | Pistol 1 | 6 | -3 | 1 | Each time an attack is made with this weapon, if a hit is scored, unless the target is a VEHICLE unit, the target suffers 1 mortal wound and the attack sequence ends. | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
Abilities | Description | Ref |
---|---|---|
Harlequin's Mask | Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. | |
Holo-Suit | Models in this unit have a 4+ invulnerable save. | Codex: Aeldari p184 |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p166 |
Skyweaver Mirage Launchers | Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. | Codex: Aeldari p184 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Skyweaver | 16" | 3+ | 3+ | 3 | 4 | 3 | 4 | 8 | 4+ | Codex: Harlequins p61 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. | |
Zephyrglaive | Melee | Melee | +2 | -2 | 2 | - | Codex: Harlequins |
Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
Abilities | Description | Ref |
---|---|---|
Harlequin's Mask | Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. | |
Holo-Suit | Models in this unit have a 4+ invulnerable save. | Codex: Aeldari p184 |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p166 |
Skyweaver Mirage Launchers | Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. | Codex: Aeldari p184 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Skyweaver | 16" | 3+ | 3+ | 3 | 4 | 3 | 4 | 8 | 4+ | Codex: Harlequins p61 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. | |
Zephyrglaive | Melee | Melee | +2 | -2 | 2 | - | Codex: Harlequins |
Categories: Heavy Support, Faction: <Saedath>, Faction: Aeldari, Faction: Harlequins, Vehicle, Fly, Voidweavers
Rules: Luck of the Laughing God
Abilities: Explodes (Voidweaver), Holo-fields, Hovering (Voidweavers), Mirage Launchers, Ride the Wind
Selections: Prismatic Cannon, 2x Shuriken Cannon
Rules: Shuriken Weapons
Unit: Voidweaver, Weapon: Prismatic Cannon (Dispersed Pulse), Prismatic Cannon (Focused Pulse), Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Explodes (Voidweaver) | Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Aeldari p185 |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Hovering (Voidweavers) | Distances are measured to and from the hull or base (whichever is closest) of the closest model in the unit. | Codex: Aeldari p185 |
Mirage Launchers | Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. | Codex: Aeldari p185 |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p166 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Voidweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 4 | 8 | 4+ | Codex: Aeldari p185 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Prismatic Cannon (Dispersed Pulse) | 36" | Heavy 3D3 | 5 | -3 | 1 | Blast | Codex: Aeldari p185 |
Prismatic Cannon (Focused Pulse) | 36" | Heavy 2 | 12 | -4 | 2D3 | - | Codex: Aeldari p185 |
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. |
Selections: 2x Shuriken Cannon
Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Explodes (Starweaver) | When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Aeldari p186 |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. | Codex: Aeldari p185 |
Open-topped | In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. | Codex: Aeldari p186 |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p166 |
Transport | Capacity | Ref |
---|---|---|
Starweaver - Transport | This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. | Codex: Aeldari p186 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 4 | 8 | 4+ | Codex: Aeldari p186 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. |
Selections: 2x Shuriken Cannon
Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Explodes (Starweaver) | When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Aeldari p186 |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. | Codex: Aeldari p185 |
Open-topped | In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. | Codex: Aeldari p186 |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p166 |
Transport | Capacity | Ref |
---|---|---|
Starweaver - Transport | This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. | Codex: Aeldari p186 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 4 | 8 | 4+ | Codex: Aeldari p186 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. |
Advanced Positions: During deployment, when you set up this unit, if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. ()
Battle Focus:
This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait).
(Codex: Aeldari)
Harlequin's Panoply:
Models in this unit have a 4+ invulnerable save.
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontall through models and terrain features (they cannot finish a move on top of another model, or its base).
Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.
(Codex: Aeldari p144)
Luck of the Laughing God: Ignore the table listed in the Luck of the Laughing God ability. Instead, at the start of the battle round, you gain 0 Luck re-rolls, regardless of the battle size. You can only gain Luck re-rolls by making a Luck of the Laughing God roll. (Codex: Aeldari p144)
Rising Crescendo:
This unit is eligible to declare a charge in a turn in which it Advanced
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
(Codex: Aeldari p144)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()
Strands of Fate: Refer to your Codex for details. ()
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