Selections: Elites
Categories: Configuration
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Categories: Configuration
Categories: Configuration
Selections: Hail of Doom
Abilities: Hail of Doom
Abilities | Description | Ref |
---|---|---|
Hail of Doom | Each time a model with this attribute makes an attack with a shuriken weapon (pg 143), an unmodified hit roll of 6 automatically wounds the target (and is treated as an unmodified wound roll of 6). | Codex: Aeldari p90 |
Categories: Configuration
Selections: 5. Chapter Approved: Arks of Omen
Categories: Configuration
Categories: No Force Org Slot
Selections: 6. Empower/Enervate, Smite
Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Psyker, Infantry, Warlocks, Character, Elite Character
Rules: Battle Focus, Strands of Fate
Abilities: Rune Armour, Seer Council, Warlock Conclave, Psychic Power: 6.1 Empower (Blessing), 6.2 Enervate (Malediction), Smite, Psyker: Psychic Powers (Warlocks)
Selections: Shuriken Pistol, Witchblade
Rules: Shuriken Weapons
Unit: Warlock, Weapon: Shuriken Pistol, Witchblade
Abilities | Description | Ref |
---|---|---|
Rune Armour | This model has a 4+ invulnerable save. | |
Seer Council | If your army is Battle-forged, for each FARSEER model a Detachment in your army includes, one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role slot. | |
Warlock Conclave | If this unit has a Starting Strength of 1, it gains the CHARACTER keyword. | Codex: Aeldari p158 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
6.1 Empower (Blessing) | 7 | 18" | Select one friendly <CRAFTWORLD> ASURYANI CORE unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll. | |
6.2 Enervate (Malediction) | 7 | 18" | Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, subtract 1 from that attack's wound roll. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psychic Powers (Warlocks) | 1 | 1 | 1 from Runes of Battle. | If this unit has a Starting Strength of 4 or more, it knows one additional psychic power from the Runes of Battle discipline. While this unit contains 4 or more models, it can attempt to manifest one additional psychic power in your Psychic phase. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Warlock | 7" | 3+ | 3+ | 3 | 3 | 2 | 2 | 8 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. | |
Witchblade | Melee | Melee | User | -1 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. |
Selections: Wailing Doom
Categories: Faction: Aeldari, Avatar of Khaine, Character, Daemon, HQ, Monster, Faction: Asuryani, Faction: <Craftworld>
Rules: Battle Focus, Strands of Fate
Abilities: Avatar of the Bloody-Handed God, Burning Demise, Khaine Awakened (Aura), Molten Form, The Bloody-Handed (Aura), Unit: 1. Avatar of Khaine (8+ wounds remaining), 2. Avatar of Khaine (4-7 wounds remaining), 3. Avatar of Khaine (1-3 wounds remaining), Weapon: Wailing Doom (Piercing Strike), Wailing Doom (shooting), Wailing Doom (Sweeping Blow)
Abilities | Description | Ref |
---|---|---|
Avatar of the Bloody-Handed God | This model can never have a Relic or a Warlord Trait. | Codex: Aeldari p145 |
Burning Demise | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. | |
Khaine Awakened (Aura) | While a friendly ASURYANI CORE unit is within 12" of this model, each time a Combat Attrition test is taken for that unit, you can ignore any or all modifiers. | Codex: Aeldari p145 |
Molten Form | This model has a 4+ invulnerable save. Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up). | Codex: Aeldari p145 |
The Bloody-Handed (Aura) | While a friendly ASURYANI CORE unit is within 6" of this model, you can re-roll charge rolls made for that unit. | Codex: Aeldari p145 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
1. Avatar of Khaine (8+ wounds remaining) | 10" | 2+ | 2+ | 7 | 8 | 14 | 7 | 10 | 2+ | Codex: Aeldari p145 |
2. Avatar of Khaine (4-7 wounds remaining) | 9" | 2+ | 3+ | 7 | 8 | N/A | 6 | 10 | 2+ | Codex: Aeldari p145 |
3. Avatar of Khaine (1-3 wounds remaining) | 8" | 2+ | 4+ | 7 | 8 | 14 | 5 | 10 | 2+ | Codex: Aeldari p145 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Wailing Doom (Piercing Strike) | Melee | Melee | x2 | -5 | D6+2 | - | |
Wailing Doom (shooting) | 12" | Assault 1 | 12 | -4 | D6+2 | Each time an attack is made with this wepaon, if a hit is scored, draw a straight line between the closest point of the bearer's base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and ech other unit this line passes over. | |
Wailing Doom (Sweeping Blow) | Melee | Melee | User | -2 | 2 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Selections: 2. Doom, 3. Fortune, Shuriken Pistol, Smite, Witchblade
Categories: Faction: Aeldari, Character, Farseer, HQ, Infantry, Psyker, Faction: Asuryani, Faction: <Craftworld>
Rules: Battle Focus, Shuriken Weapons, Strands of Fate
Abilities: Ghosthelm, Rune Armour, Runes of the Farseer, Psychic Power: Doom (Malediction), Fortune (Blessing), Smite, Psyker: Psyker (Farseer), Unit: Farseer, Weapon: Shuriken Pistol, Witchblade
Abilities | Description | Ref |
---|---|---|
Ghosthelm | This model never suffers Perils of the Warp. | |
Rune Armour | This model has a 4+ invulnerable save. | |
Runes of the Farseer | At the start of each Battle Round, after making a Strands of Fate roll but before selecting which of those dice to retain (pg143), for each FARSEER model from your army that is on the battlefield and not within Engagement Range of any enemy units, you can re-roll one of those dice. | Codex: Aeldari p146 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Doom (Malediction) | 7 | 18" / 24" | If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit from your army makes an attack that targets that enemy unit, you can re-roll the wound roll. If the result of the Psychic test was 10 or more, you can select one enemy unit within 24" of this PSYKER instead. | Codex: Aeldari p122 |
Fortune (Blessing) | 6 | 18" / 24" | If manifested, select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit would lose a wound, roll one D6; on a 5+ that wound is not lost. If the result of the Psychic test was 10 or more, you can select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 24" of this PSYKER instead. | Codex: Aeldari p122 |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker (Farseer) | 2 | 2 | 2 from Runes of Fortune and/or Runes of Fate | Smite |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Farseer | 7" | 2+ | 2+ | 3 | 3 | 5 | 2 | 9 | 6+ | Codex: Aeldari p147 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. | |
Witchblade | Melee | Melee | User | -1 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. |
Selections: 4. Crushing Orb, 4. Executioner, 5: Mark of the Incomparable Hunter, Shuriken Pistol, Smite, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Twin Shuriken Catapult, Warlord, Witchblade
Categories: Faction: Aeldari, Character, Biker, Farseer Skyrunner, Fly, HQ, Psyker, Faction: Asuryani, Faction: <Craftworld>, Farseer, Asuryani Warlord, Warlord
Rules: Battle Focus, Shuriken Weapons, Strands of Fate
Abilities: 5: Mark of the Incomparable Hunter, Ghosthelm, Ride the Wind, Rune Armour, Runes of the Farseer, Stratagem: Relic, Stratagem: Warlord Trait, Psychic Power: Crushing Orb (Witchfire), Executioner (Witchfire), Smite, Psyker: Psyker (Farseer), Unit: Farseer Skyrunner, Weapon: Shuriken Pistol, Twin Shuriken Catapult, Witchblade
Selections: Treasures of the Aeldari Relic
Rules: Shuriken Weapons
Abilities: Kurnous' Bow, Weapon: Kurnous' Bow
Abilities | Description | Ref |
---|---|---|
5: Mark of the Incomparable Hunter | Each time this Warlord makes a ranged attack; Add 1 to the Strength characteristic of that attack. An unmodified wound roll of 6 inflicts one mortal wound on the target in addition to any normal damage. |
|
Ghosthelm | This model never suffers Perils of the Warp. | |
Kurnous' Bow | ASURYANI model with shuriken pistol only. This relic replaces a shuriken pistol and has the following profile; | |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p166 |
Rune Armour | This model has a 4+ invulnerable save. | |
Runes of the Farseer | At the start of each Battle Round, after making a Strands of Fate roll but before selecting which of those dice to retain (pg143), for each FARSEER model from your army that is on the battlefield and not within Engagement Range of any enemy units, you can re-roll one of those dice. | Codex: Aeldari p146 |
Stratagem: Relic | Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. | War Zone Nephilim: Grand Tournament |
Stratagem: Warlord Trait | Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. | War Zone Nephilim: Grand Tournament |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Crushing Orb (Witchfire) | 6 | 18" | If manifested, select one enemy unit within 18" of and visible to this PSYKER and roll three D6, adding 2 to each result if that enemy unit is a VEHICLE or MONSTER unit, or it contains 6 or more models. For each 4+, that enemy unit suffers 1 mortal wound. | |
Executioner (Witchfire) | 7 | 18" / 24" | If manifested, select one enemy unit (excluding CHARACTER units with a Wounds characteristic of 9 or less) within 18" of this PSYKER. That enemy unit suffers D3 mortal wounds. If any enemy models are destroyed as a result of these mortal wounds, that enemy unit suffers an additional D3 mortal wounds. If the result of the Psychic test was 10 or more, you can select one enemy unit (excluding CHARACTER units with a Wounds characteristic of 9 or less) within 24" of this PSYKER instead. | Codex: Aeldari p122 |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker (Farseer) | 2 | 2 | 2 from Runes of Fortune and/or Runes of Fate | Smite |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Farseer Skyrunner | 16" | 2+ | 2+ | 3 | 4 | 6 | 2 | 9 | 4+ | Codex: Aeldari p146 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Kurnous' Bow | 18" | Pistol 3 | 5 | * | * | Shuriken. Each time an attack is made with this weapon, if that attack successfully wounds the target, it inflicts 1 mortal wound on the target and the attack sequence ends. | |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. | |
Twin Shuriken Catapult | 18" | Assault 4 | 4 | -1 | 1 | Shuriken. | |
Witchblade | Melee | Melee | User | -1 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Infantry, Rangers, Troops, Faction: Asuryani, Outcasts, Core, Resonator Shard
Rules: Advanced Positions, Battle Focus, Strands of Fate
Abilities: Ranger Cloak
Selections: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rules: Shuriken Weapons
Unit: Ranger, Weapon: Ranger Long Rifle, Shuriken Pistol
Abilities | Description | Ref |
---|---|---|
Ranger Cloak | Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Ranger | 7" | 3+ | 2+ | 3 | 3 | 1 | 1 | 7 | 5+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Ranger Long Rifle | 36" | Heavy 1 | 4 | -1 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound in addition to any normal damage. | |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Selections: Defence Tactics
Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Faction: Asuryani, Elites, Core, Faction: <Craftworld>
Rules: Battle Focus, Strands of Fate
Abilities: Aspect Armour, Defence Tactics
Selections: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
Rules: Shuriken Weapons
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenades
Selections: Plasma Grenades, Shredding Fire [1 PL, 25pts], Two Avenger Shuriken Catapults
Rules: Shuriken Weapons
Abilities: Shredding Fire, Unit: Dire Avenger Exarch (Dire Avenger Exarch Powers), Weapon: Avenger Shuriken Catapult, Plasma Grenades
Abilities | Description | Ref |
---|---|---|
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Defence Tactics | While this unit contains a Dire Avenger Exarch model, if this unit is performing an action, it can still make attacks with ranged weapons without that action failing. | |
Shredding Fire | While this unit contains a Dire Avenger Exarch model, each time a model in this unit make a ranged attack with a shuriken weapon (pg143), the Shuriken ability takes effect on an unmodified wound roll of 5+ for that attack, instead of 6. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Dire Avenger | 7" | 3+ | 3+ | 3 | 3 | 1 | 2 | 8 | 4+ | |
Dire Avenger Exarch (Dire Avenger Exarch Powers) | 7" | 3+ | 3+ | 3 | 3 | 3 | 3 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Avenger Shuriken Catapult | 18" | Assault 3 | 4 | -2 | 1 | Shuriken. | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Selections: Defence Tactics
Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Faction: Asuryani, Elites, Core, Faction: <Craftworld>
Rules: Battle Focus, Strands of Fate
Abilities: Aspect Armour, Defence Tactics
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Rules: Shuriken Weapons
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenades
Selections: Plasma Grenades, Stand Firm [1 PL, 15pts], Two Avenger Shuriken Catapults
Rules: Shuriken Weapons
Abilities: Stand Firm, Unit: Dire Avenger Exarch (Dire Avenger Exarch Powers), Weapon: Avenger Shuriken Catapult, Plasma Grenades
Abilities | Description | Ref |
---|---|---|
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Defence Tactics | While this unit contains a Dire Avenger Exarch model, if this unit is performing an action, it can still make attacks with ranged weapons without that action failing. | |
Stand Firm | This unit has the Objective Secured ability. If this unit already has the Objective Secured ability, then for the purposes of determining which player controls an objective marker, each model in this unit counts as two models. Add 1 to the Leadership characteristic of models in this unit. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Dire Avenger | 7" | 3+ | 3+ | 3 | 3 | 1 | 2 | 8 | 4+ | |
Dire Avenger Exarch (Dire Avenger Exarch Powers) | 7" | 3+ | 3+ | 3 | 3 | 3 | 3 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Avenger Shuriken Catapult | 18" | Assault 3 | 4 | -2 | 1 | Shuriken. | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Categories: Faction: Aeldari, Aspect Warrior, Infantry, Elites, Fire Dragons, Faction: Asuryani, Faction: <Craftworld>, Core
Rules: Battle Focus, Strands of Fate
Abilities: Aspect Armour, Assured Destruction
Selections: 4x Dragon Fusion Gun
Unit: Fire Dragon, Weapon: Dragon Fusion Gun
Selections: Dragon's Bite [1 PL, 15pts], Firepike [10pts]
Abilities: Dragon's Bite, Unit: Fire Dragon Exarch (Fire Dragon Exarch Powers), Weapon: Firepike
Abilities | Description | Ref |
---|---|---|
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Assured Destruction | Each time a model in this units makes a ranged attack that targets a VEHICLE or MONSTER unit, re-roll a wound roll of 1. | |
Dragon's Bite | Each time this unit's Fire Dragon Exarch model makes a ranged attack that targets a VEHICLE or MONSTER unit that is within half range when this unit is selected to shoot: If that attack is made with a Dragon Fusion Gun or Firepike, add 2 to the Damage characteristic of that attack. If that attack is made with a Dragon's Breath Flamer, add 1 to the Damage characteristic of that attack, and when resolving the attack, you can re-roll the wound roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Dragon | 7" | 3+ | 3+ | 3 | 4 | 1 | 2 | 8 | 3+ | |
Fire Dragon Exarch (Fire Dragon Exarch Powers) | 7" | 3+ | 2+ | 3 | 4 | 3 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Dragon Fusion Gun | 12" | Assault 1 | 9 | -4 | D6+2 | - | |
Firepike | 18" | Assault 1 | 9 | -4 | D6+4 | - |
Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Infantry, Howling Banshees, Elites, Faction: Asuryani, Core
Rules: Battle Focus, Strands of Fate
Abilities: Acrobatic, Aspect Armour, Howling Banshee Mask, Whirling Death
Selections: 4x Banshee Blade, 4x Shuriken Pistol
Rules: Shuriken Weapons
Unit: Howling Banshee, Weapon: Banshee Blade, Shuriken Pistol
Selections: Mirrorswords, Piercing Strikes [1 PL, 15pts]
Abilities: Piercing Strikes, Unit: Howling Banshee Exarch (Howling Banshee Exarch Powers), Weapon: Mirrorswords
Abilities | Description | Ref |
---|---|---|
Acrobatic | This unit is eligible to declare a charge in a turn in which it Advanced. Each time an attack is made against this unit, subtract 1 from that attack's hit roll. | |
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Howling Banshee Mask | Each time you select an enemy unit as a target of a charge made by the bearer's unit, that enemy unit cannot fire Overwatch or Set to Defend against that charge. While an enemy unit is within Engagement Range of the bearer, if the bearer's unit made a charge move this turn, that enemy unit is not eligible to fight this phase until after all eligible units from your army have done so. | |
Piercing Strikes | Add 1 to the Damage characteristics of melee attacks made by this unit's Howling Banshee Exarch model. | |
Whirling Death | Each time a model in this unit makes a melee attack, if that model's unit made a charge move this turn, add 1 to that attack's wound roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Howling Banshee | 8" | 3+ | 3+ | 3 | 3 | 1 | 3 | 8 | 4+ | |
Howling Banshee Exarch (Howling Banshee Exarch Powers) | 8" | 3+ | 3+ | 3 | 3 | 3 | 5 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Banshee Blade | Melee | Melee | +1 | -4 | 1 | - | |
Mirrorswords | Melee | Melee | +1 | -3 | 1 | Each time an attack is made with this weapon, make 2 hit rolls instead of 1. | |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Elites, Infantry, Striking Scorpions, Faction: Asuryani, Core
Rules: Advanced Positions, Battle Focus, Strands of Fate
Abilities: Aspect Armour, Sustained Assault
Selections: 5x Mandiblasters, 5x Scorpion Chainsword, 5x Shuriken Pistol
Rules: Shuriken Weapons
Abilities: Mandiblasters, Unit: Striking Scorpion, Weapon: Scorpion Chainsword, Shuriken Pistol
Selections: Biting Blade [5pts], Crushing Blows [1 PL, 15pts], Mandiblasters
Abilities: Crushing Blows, Mandiblasters, Unit: Striking Scorpion Exarch (Striking Scorpion Exarch Powers), Weapon: Biting Blade
Abilities | Description | Ref |
---|---|---|
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Crushing Blows | Each time this unit's Striking Scorpion Exarch model makes a melee attack that targets a non-TITANIC unit, if a hit is scored, that attack automatically wounds the target. | |
Mandiblasters | Each time the bearer makes a melee attack that targets a non-VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | |
Sustained Assault | Each time a melee attack is made by a model in this unit, an unmodified hit roll of 6 scores 1 additional hit. Additional attacks generated by this ability cannot benefit from the ability of that model's mandiblasters. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Striking Scorpion | 7" | 3+ | 3+ | 3 | 3 | 1 | 3 | 8 | 3+ | |
Striking Scorpion Exarch (Striking Scorpion Exarch Powers) | 7" | 3+ | 3+ | 3 | 3 | 3 | 5 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Biting Blade | Melee | Melee | +2 | -2 | 2 | Each time the bearer fights, it makes 2 additional attacks with this weapon. | |
Scorpion Chainsword | Melee | Melee | +2 | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Selections: Ghostaxe and Forceshield [25pts], 5x Wraithblade [200pts]
Categories: Elites, Wraithblades, Faction: <Craftworld>, Faction: Aeldari, Infantry, Faction: Spirit Host, Wraith Construct, Faction: Asuryani, Core
Rules: Strands of Fate
Abilities: Forceshield, Wraithbone Form, Unit: Wraithblade, Weapon: Ghostaxe
Abilities | Description | Ref |
---|---|---|
Forceshield | This bearer has a 4+ invulnerable save. | |
Wraithbone Form | Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | Codex: Aeldari p164 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithblade | 5" | 3+ | 3+ | 5 | 6 | 3 | 3 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Ghostaxe | Melee | Melee | +2 | -3 | 2 | - |
Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Fast Attack, Fly, Infantry, Jump Pack, Swooping Hawks, Faction: Asuryani, Core
Rules: Battle Focus, Strands of Fate, Sudden Assault
Abilities: Aspect Armour, Skyleap
Selections: 4x Lasblaster
Unit: Swooping Hawk, Weapon: Lasblaster
Selections: Lasblaster
Unit: Swooping Hawk Exarch, Weapon: Lasblaster
Abilities | Description | Ref |
---|---|---|
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Skyleap | In your Shooting phase, instead of making a Battle Focus move with this unit (pg142), you can remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" away from any enemy models. | Codex: Aeldari p167 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Swooping Hawk | 14" | 3+ | 3+ | 3 | 3 | 1 | 2 | 8 | 4+ | |
Swooping Hawk Exarch | 14" | 3+ | 3+ | 3 | 3 | 2 | 3 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Lasblaster | 24" | Assault 4 | 4 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
Selections: Pulse Laser, Shuriken Cannon [5pts], Shuriken Cannon [5pts], Spirit Stones [10pts]
Categories: Faction: Aeldari, Falcon, Fly, Heavy Support, Transport, Vehicle
Rules: Shuriken Weapons, Strands of Fate, Sudden Assault
Abilities: Cloudstrike, Explodes (Transport), Hover Tank, Spirit Stones, Transport: Transport (Falcon), Unit: 1. Falcon (7+ wounds remaining), 2. Falcon (4-6 wounds remaining), 3. Falcon (1-3 wounds remaining), Weapon: Pulse Laser, Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Cloudstrike | If this TRANSPORT model starts the battle set up preparing a Sudden Assault (see Sudden Assault, Page 143), it can be set up on the battlefield in the Reinforcement step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this TRANSPORT model can immediately disembark after it has been set up on the battlefield in this way, but they must set up more than 9" away from any enemy models. | Codex: Aeldari p172 |
Explodes (Transport) | When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Hover Tank | Distance are measured to and from this model's hull or base; whichever is closest. | |
Spirit Stones | This model is considered to have double the number of wounds remaining for the purposes of determining what characteristics on its profile to use. |
Transport | Capacity | Ref |
---|---|---|
Transport (Falcon) | This model has a transport capacity of 6 PHOENIX LORD, ANHRATHE INFANTRY or ASURYANI <CRAFTWORLD> INFANTRY models. Each WRAITH CONSTRUCT model takes the space of two INFANTRY models. It cannot transport JUMP PACK models. | Codex: Aeldari p172 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
1. Falcon (7+ wounds remaining) | 16" | 6+ | 3+ | 6 | 7 | 12 | 3 | 8 | 3+ | Codex: Aeldari p172 |
2. Falcon (4-6 wounds remaining) | 12" | 6+ | 4+ | 6 | 7 | N/A | D3 | 8 | 3+ | Codex: Aeldari p172 |
3. Falcon (1-3 wounds remaining) | 8" | 6+ | 5+ | 6 | 7 | N/A | 1 | 8 | 3+ | Codex: Aeldari p172 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Pulse Laser | 48" | Heavy 2 | 9 | -3 | D3+3 | - | |
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Heavy Support, Vehicle, War Walker, Faction: Asuryani
Rules: Advanced Positions, Strands of Fate
Abilities: Explodes (War Walker), Power Field
Selections: 2x Shuriken Cannon [10pts]
Rules: Shuriken Weapons
Unit: War Walker, Weapon: Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Explodes (War Walker) | Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers one mortal wound. | Codex: Aeldari p170 |
Power Field | Models in this unit have a 5+ invulnerable save. | Codex: Aeldari p170 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
War Walker | 10" | 3+ | 3+ | 5 | 6 | 6 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. |
Selections: Shuriken Cannon [10pts], Spirit Stones [10pts], Star Engines [10pts], Twin Shuriken Cannon
Categories: Dedicated Transport, Wave Serpent, Fly, Transport, Vehicle, Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani
Rules: Shuriken Weapons, Strands of Fate
Abilities: Explodes (Transport), Hover Tank, Spirit Stones, Star Engines, Wave Serpent Shield, Transport: Transport (Wave Serpent), Unit: 1. Wave Serpent (7+ wounds remaining), 2. Wave Serpent (4-6 wounds remaining), 3. Wave Serpent (1-3 wounds remaining), Weapon: Shuriken Cannon, Twin Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Explodes (Transport) | When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Hover Tank | Distance are measured to and from this model's hull or base; whichever is closest. | |
Spirit Stones | This model is considered to have double the number of wounds remaining for the purposes of determining what characteristics on its profile to use. | |
Star Engines | Add 3" to this model's Move characteristic. | |
Wave Serpent Shield | While this model is equipped with a Wave Serpent Shield: This model has a 5+ invulnerable save against ranged attacks. Each time a ranged attack is made against this model, an unmodified woundroll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. |
Codex: Aeldari p175 |
Transport | Capacity | Ref |
---|---|---|
Transport (Wave Serpent) | This model has a transport capacity of 12 PHOENIX LORD, ANHRATHE INFANTRY or ASURYANI <CRAFTWORLD> INFANTRY models. Each WRAITH CONSTRUCT model takes the space of two INFANTRY models. It cannot transport JUMP PACK models. | Codex: Aeldari p172 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
1. Wave Serpent (7+ wounds remaining) | 16" | 6+ | 3+ | 6 | 7 | 13 | 3 | 8 | 3+ | Codex: Aeldari p175 |
2. Wave Serpent (4-6 wounds remaining) | 12" | 6+ | 4+ | 6 | 7 | N/A | D3 | 8 | 3+ | Codex: Aeldari p175 |
3. Wave Serpent (1-3 wounds remaining) | 8" | 6+ | 5+ | 6 | 7 | N/A | 1 | 8 | 3+ | Codex: Aeldari p175 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. | |
Twin Shuriken Cannon | 24" | Heavy 6 | 6 | -1 | 2 | Shuriken. |
Advanced Positions: During deployment, when you set up this unit, if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. ()
Battle Focus:
This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait).
(Codex: Aeldari)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()
Strands of Fate: Refer to your Codex for details. ()
Sudden Assault: During deployment, if every model in this unit has this ability, you can set up this unit preparing a sudden assault instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. ()
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