Selections: Elites
Categories: Configuration
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Categories: Configuration
Selections: Ynnari: Strength From Death
Categories: Configuration, Faction: Ynnari
Abilities: Ynnari: Strength from Death
Abilities | Description | Ref |
---|---|---|
Ynnari: Strength from Death | At the start of the Fight phase, if a unt with this attribute is within Engagement Range of any enemy units, it can fight first that phase. Each time an attack is made by a model with this attibute, if that model's unit is below its Starting Strength, add 1 to that attack's hit roll. |
Categories: Configuration
Selections: 5. Chapter Approved: Arks of Omen
Categories: Configuration
Selections: 4: Fate's Messenger, Dragon Fusion Gun [15pts], Mandiblasters [5pts], Plasma Grenades, Star Glaive, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Swooping Hawk Wings [1 PL, 15pts], Warlord
Categories: Faction: Aeldari, Autarch, Character, HQ, Infantry, Faction: Asuryani, Asuryani Warlord, Faction: Ynnari, Ynnari - HQ Asuryani, Warlord, Jump Pack, Fly
Rules: Battle Focus, Strands of Fate
Abilities: 4: Fate's Messenger, Forceshield, Mandiblasters, Path of Command (Aura), Stratagem: Relic, Stratagem: Warlord Trait, Superlative Strategist, Swooping Hawk Wings, Unit: Autarch (Swooping Hawk Wings), Weapon: Dragon Fusion Gun, Plasma Grenades, Star Glaive
Selections: Treasures of the Aeldari Relic
Abilities: The Lost Shroud
Abilities | Description | Ref |
---|---|---|
4: Fate's Messenger | Once per turn, when a saving throw made for this Warlord is failed, you can change the Damage characteristic of that attack to 0. | |
Forceshield | This bearer has a 4+ invulnerable save. | |
Mandiblasters | Each time the bearer makes a melee attack that targets a non-VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | |
Path of Command (Aura) | While a friendly <CRAFTWORLD> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. | |
Stratagem: Relic | Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. | War Zone Nephilim: Grand Tournament |
Stratagem: Warlord Trait | Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. | War Zone Nephilim: Grand Tournament |
Superlative Strategist | While any unit from your army with this ability is on the battlefield, or embarked within a TRANSPORT model that is on the battlefield, you can use the Command Re-roll Stratagem (see the Warhammer 40,000 Core Book) twice during each phase, instead of only once. | |
Swooping Hawk Wings | The bearer has a Move characteristic of 14" and gains the JUMP PACK and FLY keywords and the Winged Descent ability (see Codex: Aeldari) | |
The Lost Shroud | YNNARI model only. Each time an attack is allocated to the bearer: Subtract 1 from the Damage characteristic of that attack (to a minimum of 1) If that attack has an unmodified Damage characteristic of 1, add 1 to any armour saving throw made against that attack. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Autarch (Swooping Hawk Wings) | 14" | 2+ | 2+ | 3 | 3 | 5 | 5 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Dragon Fusion Gun | 12" | Assault 1 | 9 | -4 | D6+2 | - | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Star Glaive | Melee | Melee | x2 | -3 | 2 | - |
Selections: Asu-var, the Sword of Silent Screams, Forceshield
Categories: Character, Faction: Ynnari, Infantry, The Visarch, Faction: Asuryani, Faction: Aeldari, HQ, Ynnari - HQ Asuryani
Rules: Battle Focus, Strands of Fate
Abilities: Champion of Ynnead, Forceshield, Warden of Yvraine, Way of the Blade (Aura), Unit: The Visarch, Weapon: Asu-var, the Sword of Silent Screams
Abilities | Description | Ref |
---|---|---|
Champion of Ynnead | Each time another AELDARI model within 6" of this model is destroyed, roll one D6: on a 4+, this model regains 1 lost wound and, if that other AELDARI model was a CHARACTER, until the end of the battle, add 1 to this model's Attacks characteristic. | Codex: Aeldari p188 |
Forceshield | This model has a 4+ invulnerable save. | |
Warden of Yvraine | If you army is Battle-forged, if a Detachment in your army includes an YVRAINE model, this model can be included in that Detachment without taking up a Battlefield Role slot. While a friendly YVRAINE model is within 3" of this model, that YVRAINE model cannot be selected as the target of ranged attacks. | Codex: Aeldari p188 |
Way of the Blade (Aura) | While a friendly YNNARI CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. | Codex: Aeldari p188 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
The Visarch | 8" | 2+ | 2+ | 3 | 3 | 6 | 5 | 9 | 2+ | Codex: Aeldari p188 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Asu-var, the Sword of Silent Screams | Melee | Melee | +2 | -4 | 2 | Each time an attack is made with this weapon, on a wound roll of 4+, invulnerable saving throws cannot be made against that attack. | Codex: Aeldari p188 |
Selections: 1. Gaze of Ynnead (Witchfire), 2. Storm of Whispers (Witchfire), 3. Word of the Phoenix (Blessing), 4. Unbind Souls (Malediction), 5. Shield of Ynnead (Blessing), 6. Ancestors' Grace (Blessing), Swirling Soul Energy, Vilith-zhar, the Sword of Souls
Categories: Character, Faction: Ynnari, HQ, Psyker, Monster, Daemon, Fly, The Yncarne, Faction: Aeldari, Ynnari - HQ Asuryani
Rules: Battle Focus, Strands of Fate
Abilities: Avatar of the Whispering God, Deathly Form, Explosion of Soul Energy, Inevitable Death, Swirling Energies, Ynnead Awakened (Aura), Psychic Power: 1. Gaze of Ynnead, 2. Storm of Whispers, 3. Word of the Phoenix, 4. Unbind Souls, 5. Shield of Ynnead, 6. Ancestors' Grace, Smite, Psyker: Psyker, Unit: 1. The Yncarne (7+ wounds remaining), 2. The Yncarne (4-6 wounds remaining), 3. The Yncarne (1-3 wounds remaining), Weapon: Swirling Soul Energy, Vilith-zhar, the Sword of Souls - Piercing Strike, Vilith-zhar, the Sword of Souls - Sweeping Blow
Abilities | Description | Ref |
---|---|---|
Avatar of the Whispering God | This model can never have a Relic or Warlord Trait. | Codex: Aeldari p189 |
Deathly Form | This model has a 4+ invul save. Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up). | Codex: Aeldari p189 |
Explosion of Soul Energy | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. | Codex: Aeldari p189 |
Inevitable Death | During deployment, you can set up this model in waiting instead of setting it up on the battlefield. If you do so, then when another unit is destroyed, before removing the last model in that unit, you can set this model up within 1" of that model. If this model is on the battlefield, when another unit is destroyed, before removing the last model in that unit, you can remove this model from the battlefield and set it up again within 1" of that model. When this model is set up in either of these ways, it cannot be set up within Engagement Range of any enemy models, and until the end of the turn, it is not eligible to declare a charge or perform a Heroic Intervention. | Codex: Aeldari p189 |
Swirling Energies | In your Shooting phase, each time this model is selected to shoot, its swirling soul energy can target, and resolve attacks against, every eligible enemy unit. Each time this model fires Overwatch, it only resolves attacks with this weapon against the charging unit. | Codex: Aeldari p189 |
Ynnead Awakened (Aura) | While a friendly YNNARI CORE unit is within 12" of this model, each time a Combat Attrition test is taken for that unit, you can ignore any or all modifiers for that Combat Attrition test. | Codex: Aeldari p189 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
1. Gaze of Ynnead | 6 | 18" | If manifested, select one enemy unit within 18" of this PSYKER and roll one D6, subtracting 2 from the result if that unit had a Starting Strength of 1. On a 1 or less, that unit suffers 1 mortal wound. On a 2-5, that unit suffers D3 mortal wounds. On a 6, that unit suffers D6 mortal wounds. | |
2. Storm of Whispers | 6 | 9" | If manifested, roll three D6 for each enemy unit within 9" of this PSYKER. For each 4+, the enemy unit being rolled for suffers 1 mortal wound. | |
3. Word of the Phoenix | 6 | 6" | If manifested, select one friendly YNNARI INFANTRY unit (excluding WRAITH CONSTRUCT units) within 6" of this PSYKER. One of that unit's destroyed models (or D3 of its destroyed models if that unit has the Troops Battlefield Role) can be added back to that unit with full wounds remaining. These models can only be set up within Engagement range of enemy units that are already within Engagement Range of the unit they are being added back to. | |
4. Unbind Souls | 6 | 18" | If manifested, select one enemy unit within 18" of this PSYKER. Each time a YNNARI model from your army make a melee attack that targets that eemy unit, an unmodified hit roll of 6 automatically wounds the target. | |
5. Shield of Ynnead | 6 | 12" | If manifested, select one friendly YNNARI unit (excluding TITANIC units) within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save. | |
6. Ancestors' Grace | 7 | 18" | If manifested, select one friendly YNNARI unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 2 | 2 | All of Revenant | This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent's Psychic phase. It knows Smite and all of the psychic powers from the Revenant discipline. | Codex: Aeldari p189 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
1. The Yncarne (7+ wounds remaining) | 10" | 2+ | 2+ | 7 | 7 | 12 | 6 | 10 | 3+ | Codex: Aeldari p189 |
2. The Yncarne (4-6 wounds remaining) | 9" | 2+ | 2+ | 6 | 7 | N/A | 5 | 10 | 3+ | Codex: Aeldari p189 |
3. The Yncarne (1-3 wounds remaining) | 8" | 2+ | 2+ | 5 | 7 | N/A | 4 | 10 | 3+ | Codex: Aeldari p189 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Swirling Soul Energy | 6" | Assault D6 | 7 | -2 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
Vilith-zhar, the Sword of Souls - Piercing Strike | Melee | Melee | +4 | -4 | D3+3 | Each time an attack is made with this weapon profile, invulnerable saving throws cannot be made against that attack. | |
Vilith-zhar, the Sword of Souls - Sweeping Blow | Melee | Melee | User | -4 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Selections: 3. Word of the Phoenix (Blessing), 6. Ancestors' Grace (Blessing), Kha-vir, the Sword of Sorrows.
Categories: Character, Faction: Ynnari, HQ, Infantry, Psyker, Yvraine, Faction: Asuryani, Faction: Aeldari, Ynnari - HQ Asuryani
Rules: Battle Focus, Strands of Fate
Abilities: Grinx Familiar, Herald of Ynnead, Runesuit, Psychic Power: 3. Word of the Phoenix, 6. Ancestors' Grace, Smite, Psyker: Psyker, Unit: Yvraine, Weapon: Kha-vir, the Sword of Sorrows.
Abilities | Description | Ref |
---|---|---|
Grinx Familiar | Each time a Psychic test is taken for this model, you can re-roll that test. | Codex: Aeldari p187 |
Herald of Ynnead | Each time another AELDARI model within 6" of this model is destroyed, roll one D6: on a 4+, this model regains 1 lost wound and, if that other AELDARI model was a PSYKER, you can select one Psychic power from the Revenant discipline. Until the end of the battle, this model knows that psychic power in addition to any others it knows. | Codex: Aeldari p187 |
Runesuit | This model has a 4+ invulnerable save. Each time an attack is made against this model, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. | Codex: Aeldari p187 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
3. Word of the Phoenix | 6 | 6" | If manifested, select one friendly YNNARI INFANTRY unit (excluding WRAITH CONSTRUCT units) within 6" of this PSYKER. One of that unit's destroyed models (or D3 of its destroyed models if that unit has the Troops Battlefield Role) can be added back to that unit with full wounds remaining. These models can only be set up within Engagement range of enemy units that are already within Engagement Range of the unit they are being added back to. | |
6. Ancestors' Grace | 7 | 18" | If manifested, select one friendly YNNARI unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 2 | 2 | 2 - Revenant | This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent's Psychic phase. It knows Smite and two psychic powers from the Revenant discipline. | Codex: Aeldari p187 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Yvraine | 8" | 2+ | 2+ | 3 | 3 | 5 | 4 | 9 | 6+ | Codex: Aeldari p187 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Kha-vir, the Sword of Sorrows. | Melee | Melee | +1 | -3 | 2 | Each time an attack is made with this weapon, on an unmodified hit roll of 6, the target suffers 2 mortal wounds and the attack sequence ends. |
Categories: Faction: Aeldari, Infantry, Rangers, Troops, Faction: Asuryani, Outcasts, Core, Resonator Shard, Faction: Ynnari, Ynnari - Troops Asuryani
Rules: Advanced Positions, Battle Focus, Strands of Fate
Abilities: Ranger Cloak
Selections: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rules: Shuriken Weapons
Unit: Ranger, Weapon: Ranger Long Rifle, Shuriken Pistol
Abilities | Description | Ref |
---|---|---|
Ranger Cloak | Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Ranger | 7" | 3+ | 2+ | 3 | 3 | 1 | 1 | 7 | 5+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Ranger Long Rifle | 36" | Heavy 1 | 4 | -1 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound in addition to any normal damage. | |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Categories: Faction: Aeldari, Aspect Warrior, Infantry, Elites, Fire Dragons, Faction: Asuryani, Core, Faction: Ynnari, Ynnari - Elites Asuryani
Rules: Battle Focus, Strands of Fate
Abilities: Aspect Armour, Assured Destruction
Selections: 4x Dragon Fusion Gun
Unit: Fire Dragon, Weapon: Dragon Fusion Gun
Selections: Burning Heat [1 PL, 25pts], Firepike [10pts]
Abilities: Burning Heat, Unit: Fire Dragon Exarch (Fire Dragon Exarch Powers), Weapon: Firepike
Abilities | Description | Ref |
---|---|---|
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Assured Destruction | Each time a model in this units makes a ranged attack that targets a VEHICLE or MONSTER unit, re-roll a wound roll of 1. | |
Burning Heat | Whilst this unit contains a Fire Dragon Exarch model, each time a model in this unit makes a ranged attack that targets a unit within 9", if a hit is scored, that attack automatically wounds the target. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Dragon | 7" | 3+ | 3+ | 3 | 4 | 1 | 2 | 8 | 3+ | |
Fire Dragon Exarch (Fire Dragon Exarch Powers) | 7" | 3+ | 2+ | 3 | 4 | 3 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Dragon Fusion Gun | 12" | Assault 1 | 9 | -4 | D6+2 | - | |
Firepike | 18" | Assault 1 | 9 | -4 | D6+4 | - |
Categories: Elites, Faction: Aeldari, Aspect Warrior, Fly, Infantry, Shadow Spectres, Jump Pack, Faction: Asuryani, Core, Faction: Ynnari, Ynnari - Elites Asuryani
Rules: Battle Focus, Strands of Fate
Abilities: Aspect Armour, Shade of Twilight, Shadow of Death (Aura), Spectre Holo-field
Selections: 5x Plasma Grenades, 5x Prism Rifle
Unit: Shadow Spectre, Weapon: Plasma Grenades, Prism Rifle (Dispersed), Prism Rifle (Focused)
Abilities | Description | Ref |
---|---|---|
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Shade of Twilight | During deployment, you can set up this unit in the shadows instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can setup this unit anywhere on the battlefield that is more than 9" away from any enemy models. | |
Shadow of Death (Aura) | While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of models in that unit. | |
Spectre Holo-field | Enemy units must subtract 1 from hit rolls made against a unit with this ability. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Shadow Spectre | 12" | 3+ | 3+ | 3 | 3 | 1 | 1 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Prism Rifle (Dispersed) | 18" | Assault D6 | 5 | -1 | 1 | Blast | |
Prism Rifle (Focused) | 24" | Assault 1 | 6 | -3 | 3 | - |
Selections: 2. Storm of Whispers (Witchfire), Smite
Categories: Faction: Aeldari, Faction: Asuryani, Fly, Biker, Psyker, Warlocks, Warlock Skyrunners, Elites, Character, Faction: Ynnari, Ynnari - Elites Asuryani
Rules: Battle Focus, Strands of Fate
Abilities: Ride the Wind, Rune Armour, Seer Council, Warlock Conclave, Psychic Power: 2. Storm of Whispers, Smite, Psyker: Psychic Powers (Warlocks)
Selections: Shuriken Pistol, Singing Spear [5pts], Twin Shuriken Catapult
Rules: Shuriken Weapons
Unit: Warlock Skyrunner, Weapon: Shuriken Pistol, Singing Spear (melee), Singing Spear (shooting), Twin Shuriken Catapult
Abilities | Description | Ref |
---|---|---|
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p166 |
Rune Armour | This model has a 4+ invulnerable save. | |
Seer Council | If your army is Battle-forged, for each FARSEER model a Detachment in your army includes, one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role slot. | |
Warlock Conclave | If this unit has a Starting Strength of 1, it gains the CHARACTER keyword. | Codex: Aeldari p158 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
2. Storm of Whispers | 6 | 9" | If manifested, roll three D6 for each enemy unit within 9" of this PSYKER. For each 4+, the enemy unit being rolled for suffers 1 mortal wound. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psychic Powers (Warlocks) | 1 | 1 | 1 from Runes of Battle. | If this unit has a Starting Strength of 3, it knows one additional psychic power from the Runes of Battle discipline. While this unit contains 3 models, it can attempt to manifest one additional psychic power in your Psychic phase. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Warlock Skyrunner | 16" | 3+ | 3+ | 3 | 4 | 3 | 2 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. | |
Singing Spear (melee) | Melee | Melee | User | 0 | 3 | Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always sucessful. | |
Singing Spear (shooting) | 12" | Assault 1 | 9 | 0 | 3 | - | |
Twin Shuriken Catapult | 18" | Assault 4 | 4 | -1 | 1 | Shuriken. |
Selections: Ghostaxe and Forceshield [25pts], 5x Wraithblade [200pts]
Categories: Elites, Wraithblades, Faction: Aeldari, Infantry, Faction: Spirit Host, Wraith Construct, Faction: Asuryani, Core, Ynnari - Elites Asuryani, Faction: Ynnari
Rules: Strands of Fate
Abilities: Forceshield, Wraithbone Form, Unit: Wraithblade, Weapon: Ghostaxe
Abilities | Description | Ref |
---|---|---|
Forceshield | This bearer has a 4+ invulnerable save. | |
Wraithbone Form | Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | Codex: Aeldari p164 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithblade | 5" | 3+ | 3+ | 5 | 6 | 3 | 3 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Ghostaxe | Melee | Melee | +2 | -3 | 2 | - |
Categories: Faction: Aeldari, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core, Ynnari - Fast Attack Asuryani, Faction: Ynnari
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive
Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive
Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive
Abilities | Description | Ref |
---|---|---|
Harlequin's Mask | Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. | |
Holo-Suit | Models in this unit have a 4+ invulnerable save. | Codex: Aeldari p184 |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p166 |
Skyweaver Mirage Launchers | Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. | Codex: Aeldari p184 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Skyweaver | 16" | 3+ | 3+ | 3 | 4 | 3 | 4 | 8 | 4+ | Codex: Harlequins p61 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Skyweaver Haywire Cannon | 24" | Heavy D3+1 | 3 | -3 | D3 | Blast. Each time an attack is made with this weapon against a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. | Codex: Aeldari p184 |
Zephyrglaive | Melee | Melee | +2 | -2 | 2 | - | Codex: Harlequins |
Categories: Faction: Aeldari, Aspect Warrior, Fast Attack, Fly, Infantry, Jump Pack, Swooping Hawks, Faction: Asuryani, Core, Faction: Ynnari, Ynnari - Fast Attack Asuryani
Rules: Battle Focus, Strands of Fate, Sudden Assault
Abilities: Aspect Armour, Skyleap
Selections: 4x Lasblaster
Unit: Swooping Hawk, Weapon: Lasblaster
Selections: Lasblaster, Winged Evasion [1 PL, 15pts]
Abilities: Winged Evasion, Unit: Swooping Hawk Exarch (Swooping Hawk Exarch Powers), Weapon: Lasblaster
Abilities | Description | Ref |
---|---|---|
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Skyleap | In your Shooting phase, instead of making a Battle Focus move with this unit (pg142), you can remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" away from any enemy models. | Codex: Aeldari p167 |
Winged Evasion | Each time this unit is selected as the target of a ranged attack, if it contains a Swooping Hawk Exarch model, until the end of the phase, each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Swooping Hawk | 14" | 3+ | 3+ | 3 | 3 | 1 | 2 | 8 | 4+ | |
Swooping Hawk Exarch (Swooping Hawk Exarch Powers) | 14" | 3+ | 2+ | 3 | 3 | 3 | 3 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Lasblaster | 24" | Assault 4 | 4 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
Categories: Heavy Support, Faction: Aeldari, Faction: Harlequins, Vehicle, Fly, Voidweavers, Faction: Ynnari, Ynnari - Heavy Support Non-Asuryani
Rules: Luck of the Laughing God
Abilities: Explodes (Voidweaver), Holo-fields, Hovering (Voidweavers), Mirage Launchers, Ride the Wind
Selections: Prismatic Cannon, 2x Shuriken Cannon
Rules: Shuriken Weapons
Unit: Voidweaver, Weapon: Prismatic Cannon (Dispersed Pulse), Prismatic Cannon (Focused Pulse), Shuriken Cannon
Selections: Prismatic Cannon, 2x Shuriken Cannon
Rules: Shuriken Weapons
Unit: Voidweaver, Weapon: Prismatic Cannon (Dispersed Pulse), Prismatic Cannon (Focused Pulse), Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Explodes (Voidweaver) | Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Aeldari p185 |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Hovering (Voidweavers) | Distances are measured to and from the hull or base (whichever is closest) of the closest model in the unit. | Codex: Aeldari p185 |
Mirage Launchers | Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. | Codex: Aeldari p185 |
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p166 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Voidweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 4 | 8 | 4+ | Codex: Aeldari p185 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Prismatic Cannon (Dispersed Pulse) | 36" | Heavy 3D3 | 5 | -3 | 1 | Blast | Codex: Aeldari p185 |
Prismatic Cannon (Focused Pulse) | 36" | Heavy 2 | 12 | -4 | 2D3 | - | Codex: Aeldari p185 |
Shuriken Cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken. |
Selections: 3. Enhance/Drain, D-cannon [40pts], Ghostspear, Smite
Categories: Faction: Aeldari, Faction: Spirit Host, Monster, Psyker, Wraithseer, Wraith Construct, Faction: Asuryani, Heavy Support, Ynnari - Heavy Support Asuryani, Faction: Ynnari
Rules: Strands of Fate
Abilities: Wraithbone Form, Wraithshield, Psychic Power: 3.1 Enhance (Blessing), 3.2 Drain (Malediction), Smite, Psyker: Wraithseer, Unit: Wraithseer, Weapon: D-cannon, Ghostspear
Abilities | Description | Ref |
---|---|---|
Wraithbone Form | Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | Codex: Aeldari p164 |
Wraithshield | This model has a 5+ invulnerable save. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
3.1 Enhance (Blessing) | 6 | 18" | Select one friendly <CRAFTWORLD> ASURYANI CORE unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, add 1 to that attack's hit roll. | |
3.2 Drain (Malediction) | 6 | 18" | Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, subtract 1 from that attack's hit roll. | Codex: Craftworlds |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Wraithseer | 1 | 1 | 1 - Runes of Battle | Smite |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Wraithseer | 8" | 3+ | 3+ | 7 | 8 | 9 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
D-cannon | 24" | Heavy D3 | 12 | -4 | D6+2 | Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | |
Ghostspear | Melee | Melee | +3 | -3 | D3+3 | - |
Advanced Positions: During deployment, when you set up this unit, if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. ()
Battle Focus:
This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait).
(Codex: Aeldari)
Luck of the Laughing God: Ignore the table listed in the Luck of the Laughing God ability. Instead, at the start of the battle round, you gain 0 Luck re-rolls, regardless of the battle size. You can only gain Luck re-rolls by making a Luck of the Laughing God roll. (Codex: Aeldari p144)
Rising Crescendo:
This unit is eligible to declare a charge in a turn in which it Advanced
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
(Codex: Aeldari p144)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()
Strands of Fate: Refer to your Codex for details. ()
Sudden Assault: During deployment, if every model in this unit has this ability, you can set up this unit preparing a sudden assault instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. ()
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