Selections: Elites
Categories: Configuration
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
Selections: Ynnari: Strength From Death
Categories: Configuration, Faction: Ynnari
Abilities: Ynnari: Strength from Death
Abilities | Description | Ref |
---|---|---|
Ynnari: Strength from Death | At the start of the Fight phase, if a unt with this attribute is within Engagement Range of any enemy units, it can fight first that phase. Each time an attack is made by a model with this attibute, if that model's unit is below its Starting Strength, add 1 to that attack's hit roll. |
Categories: Configuration
Selections: 5. Chapter Approved: Arks of Omen
Categories: Configuration
Selections: 4: Fate's Messenger, Mandiblasters [5pts], Plasma Grenades, Scorpion Chainsword, Shuriken Pistol, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Swooping Hawk Wings [1 PL, 15pts], Warlord
Categories: Faction: Aeldari, Autarch, Character, HQ, Infantry, Faction: Asuryani, Asuryani Warlord, Faction: Ynnari, Ynnari - HQ Asuryani, Jump Pack, Fly, Warlord
Rules: Battle Focus, Shuriken Weapons, Strands of Fate
Abilities: 4: Fate's Messenger, Forceshield, Mandiblasters, Path of Command (Aura), Stratagem: Relic, Stratagem: Warlord Trait, Superlative Strategist, Swooping Hawk Wings, Unit: Autarch (Swooping Hawk Wings), Weapon: Plasma Grenades, Scorpion Chainsword, Shuriken Pistol
Selections: Treasures of the Aeldari Relic
Abilities: Aegis of Eldanesh
Abilities | Description | Ref |
---|---|---|
4: Fate's Messenger | Once per turn, when a saving throw made for this Warlord is failed, you can change the Damage characteristic of that attack to 0. | |
Aegis of Eldanesh | AUTARCH model only. The bearer has a Save characteristic of 2+. Each time an attack is allocated to the bearer, subtract 1 from that attack's Damage characteristic (to a minimum of 1). |
Codex: Aeldari p115 |
Forceshield | This bearer has a 4+ invulnerable save. | |
Mandiblasters | Each time the bearer makes a melee attack that targets a non-VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | |
Path of Command (Aura) | While a friendly <CRAFTWORLD> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. | |
Stratagem: Relic | Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. | War Zone Nephilim: Grand Tournament |
Stratagem: Warlord Trait | Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. | War Zone Nephilim: Grand Tournament |
Superlative Strategist | While any unit from your army with this ability is on the battlefield, or embarked within a TRANSPORT model that is on the battlefield, you can use the Command Re-roll Stratagem (see the Warhammer 40,000 Core Book) twice during each phase, instead of only once. | |
Swooping Hawk Wings | The bearer has a Move characteristic of 14" and gains the JUMP PACK and FLY keywords and the Winged Descent ability (see Codex: Aeldari) |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Autarch (Swooping Hawk Wings) | 14" | 2+ | 2+ | 3 | 3 | 5 | 5 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Scorpion Chainsword | Melee | Melee | +2 | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Selections: 1. Gaze of Ynnead (Witchfire), 2. Storm of Whispers (Witchfire), 3. Word of the Phoenix (Blessing), 4. Unbind Souls (Malediction), 5. Shield of Ynnead (Blessing), 6. Ancestors' Grace (Blessing), Swirling Soul Energy, Vilith-zhar, the Sword of Souls
Categories: Character, Faction: Ynnari, HQ, Psyker, Monster, Daemon, Fly, The Yncarne, Faction: Aeldari, Ynnari - HQ Asuryani
Rules: Battle Focus, Strands of Fate
Abilities: Avatar of the Whispering God, Deathly Form, Explosion of Soul Energy, Inevitable Death, Swirling Energies, Ynnead Awakened (Aura), Psychic Power: 1. Gaze of Ynnead, 2. Storm of Whispers, 3. Word of the Phoenix, 4. Unbind Souls, 5. Shield of Ynnead, 6. Ancestors' Grace, Smite, Psyker: Psyker, Unit: 1. The Yncarne (7+ wounds remaining), 2. The Yncarne (4-6 wounds remaining), 3. The Yncarne (1-3 wounds remaining), Weapon: Swirling Soul Energy, Vilith-zhar, the Sword of Souls - Piercing Strike, Vilith-zhar, the Sword of Souls - Sweeping Blow
Abilities | Description | Ref |
---|---|---|
Avatar of the Whispering God | This model can never have a Relic or Warlord Trait. | Codex: Aeldari p189 |
Deathly Form | This model has a 4+ invul save. Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up). | Codex: Aeldari p189 |
Explosion of Soul Energy | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. | Codex: Aeldari p189 |
Inevitable Death | During deployment, you can set up this model in waiting instead of setting it up on the battlefield. If you do so, then when another unit is destroyed, before removing the last model in that unit, you can set this model up within 1" of that model. If this model is on the battlefield, when another unit is destroyed, before removing the last model in that unit, you can remove this model from the battlefield and set it up again within 1" of that model. When this model is set up in either of these ways, it cannot be set up within Engagement Range of any enemy models, and until the end of the turn, it is not eligible to declare a charge or perform a Heroic Intervention. | Codex: Aeldari p189 |
Swirling Energies | In your Shooting phase, each time this model is selected to shoot, its swirling soul energy can target, and resolve attacks against, every eligible enemy unit. Each time this model fires Overwatch, it only resolves attacks with this weapon against the charging unit. | Codex: Aeldari p189 |
Ynnead Awakened (Aura) | While a friendly YNNARI CORE unit is within 12" of this model, each time a Combat Attrition test is taken for that unit, you can ignore any or all modifiers for that Combat Attrition test. | Codex: Aeldari p189 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
1. Gaze of Ynnead | 6 | 18" | If manifested, select one enemy unit within 18" of this PSYKER and roll one D6, subtracting 2 from the result if that unit had a Starting Strength of 1. On a 1 or less, that unit suffers 1 mortal wound. On a 2-5, that unit suffers D3 mortal wounds. On a 6, that unit suffers D6 mortal wounds. | |
2. Storm of Whispers | 6 | 9" | If manifested, roll three D6 for each enemy unit within 9" of this PSYKER. For each 4+, the enemy unit being rolled for suffers 1 mortal wound. | |
3. Word of the Phoenix | 6 | 6" | If manifested, select one friendly YNNARI INFANTRY unit (excluding WRAITH CONSTRUCT units) within 6" of this PSYKER. One of that unit's destroyed models (or D3 of its destroyed models if that unit has the Troops Battlefield Role) can be added back to that unit with full wounds remaining. These models can only be set up within Engagement range of enemy units that are already within Engagement Range of the unit they are being added back to. | |
4. Unbind Souls | 6 | 18" | If manifested, select one enemy unit within 18" of this PSYKER. Each time a YNNARI model from your army make a melee attack that targets that eemy unit, an unmodified hit roll of 6 automatically wounds the target. | |
5. Shield of Ynnead | 6 | 12" | If manifested, select one friendly YNNARI unit (excluding TITANIC units) within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save. | |
6. Ancestors' Grace | 7 | 18" | If manifested, select one friendly YNNARI unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 2 | 2 | All of Revenant | This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent's Psychic phase. It knows Smite and all of the psychic powers from the Revenant discipline. | Codex: Aeldari p189 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
1. The Yncarne (7+ wounds remaining) | 10" | 2+ | 2+ | 7 | 7 | 12 | 6 | 10 | 3+ | Codex: Aeldari p189 |
2. The Yncarne (4-6 wounds remaining) | 9" | 2+ | 2+ | 6 | 7 | N/A | 5 | 10 | 3+ | Codex: Aeldari p189 |
3. The Yncarne (1-3 wounds remaining) | 8" | 2+ | 2+ | 5 | 7 | N/A | 4 | 10 | 3+ | Codex: Aeldari p189 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Swirling Soul Energy | 6" | Assault D6 | 7 | -2 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
Vilith-zhar, the Sword of Souls - Piercing Strike | Melee | Melee | +4 | -4 | D3+3 | Each time an attack is made with this weapon profile, invulnerable saving throws cannot be made against that attack. | |
Vilith-zhar, the Sword of Souls - Sweeping Blow | Melee | Melee | User | -4 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Selections: Jester's Blade, Shrieker Cannon
Categories: Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Death Jester, Elite Character, Faction: Ynnari, Ynnari - Elites Non-Asuryani
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo, Shuriken Weapons
Abilities: Death is Not Enough, Unit: Death Jester, Weapon: Jester's Blade, Shrieker Cannon
Abilities | Description | Ref |
---|---|---|
Death is Not Enough | Each model that is destroyed by an attack made by this model counts as two models in the Morale phase. | Codex: Aeldari p183 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Jester | 8" | 2+ | 2+ | 3 | 3 | 5 | 5 | 9 | 6+ | Codex: Aeldari p183 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Jester's Blade | Melee | Melee | +1 | -1 | 1 | - | |
Shrieker Cannon | 30" | Assault 3 | 6 | -2 | 2 | Shuriken. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | Codex: Aeldari p183 |
Selections: Defence Tactics
Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Faction: Asuryani, Elites, Core, Faction: Ynnari, Ynnari - Elites Asuryani
Rules: Battle Focus, Strands of Fate
Abilities: Aspect Armour, Defence Tactics
Selections: 5x Avenger Shuriken Catapult, 5x Plasma Grenades
Rules: Shuriken Weapons
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenades
Selections: Plasma Grenades, Stand Firm [1 PL, 15pts], Two Avenger Shuriken Catapults
Rules: Shuriken Weapons
Abilities: Stand Firm, Unit: Dire Avenger Exarch (Dire Avenger Exarch Powers), Weapon: Avenger Shuriken Catapult, Plasma Grenades
Abilities | Description | Ref |
---|---|---|
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Defence Tactics | While this unit contains a Dire Avenger Exarch model, if this unit is performing an action, it can still make attacks with ranged weapons without that action failing. | |
Stand Firm | This unit has the Objective Secured ability. If this unit already has the Objective Secured ability, then for the purposes of determining which player controls an objective marker, each model in this unit counts as two models. Add 1 to the Leadership characteristic of models in this unit. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Dire Avenger | 7" | 3+ | 3+ | 3 | 3 | 1 | 2 | 8 | 4+ | |
Dire Avenger Exarch (Dire Avenger Exarch Powers) | 7" | 3+ | 3+ | 3 | 3 | 3 | 3 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Avenger Shuriken Catapult | 18" | Assault 3 | 4 | -2 | 1 | Shuriken. | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Categories: Faction: Aeldari, Aspect Warrior, Infantry, Howling Banshees, Elites, Faction: Asuryani, Core, Faction: Ynnari, Ynnari - Elites Asuryani
Rules: Battle Focus, Strands of Fate
Abilities: Acrobatic, Aspect Armour, Howling Banshee Mask, Whirling Death
Selections: 5x Banshee Blade, 5x Shuriken Pistol
Rules: Shuriken Weapons
Unit: Howling Banshee, Weapon: Banshee Blade, Shuriken Pistol
Selections: Mirrorswords, Piercing Strikes [1 PL, 15pts]
Abilities: Piercing Strikes, Unit: Howling Banshee Exarch (Howling Banshee Exarch Powers), Weapon: Mirrorswords
Abilities | Description | Ref |
---|---|---|
Acrobatic | This unit is eligible to declare a charge in a turn in which it Advanced. Each time an attack is made against this unit, subtract 1 from that attack's hit roll. | |
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Howling Banshee Mask | Each time you select an enemy unit as a target of a charge made by the bearer's unit, that enemy unit cannot fire Overwatch or Set to Defend against that charge. While an enemy unit is within Engagement Range of the bearer, if the bearer's unit made a charge move this turn, that enemy unit is not eligible to fight this phase until after all eligible units from your army have done so. | |
Piercing Strikes | Add 1 to the Damage characteristics of melee attacks made by this unit's Howling Banshee Exarch model. | |
Whirling Death | Each time a model in this unit makes a melee attack, if that model's unit made a charge move this turn, add 1 to that attack's wound roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Howling Banshee | 8" | 3+ | 3+ | 3 | 3 | 1 | 3 | 8 | 4+ | |
Howling Banshee Exarch (Howling Banshee Exarch Powers) | 8" | 3+ | 3+ | 3 | 3 | 3 | 5 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Banshee Blade | Melee | Melee | +1 | -4 | 1 | - | |
Mirrorswords | Melee | Melee | +1 | -3 | 1 | Each time an attack is made with this weapon, make 2 hit rolls instead of 1. | |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Categories: Faction: Aeldari, Aspect Warrior, Elites, Infantry, Striking Scorpions, Faction: Asuryani, Core, Faction: Ynnari, Ynnari - Elites Asuryani
Rules: Advanced Positions, Battle Focus, Strands of Fate
Abilities: Aspect Armour, Sustained Assault
Selections: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol
Rules: Shuriken Weapons
Abilities: Mandiblasters, Unit: Striking Scorpion, Weapon: Scorpion Chainsword, Shuriken Pistol
Selections: Biting Blade [5pts], Crushing Blows [1 PL, 15pts], Mandiblasters
Abilities: Crushing Blows, Mandiblasters, Unit: Striking Scorpion Exarch (Striking Scorpion Exarch Powers), Weapon: Biting Blade
Abilities | Description | Ref |
---|---|---|
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Crushing Blows | Each time this unit's Striking Scorpion Exarch model makes a melee attack that targets a non-TITANIC unit, if a hit is scored, that attack automatically wounds the target. | |
Mandiblasters | Each time the bearer makes a melee attack that targets a non-VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | |
Sustained Assault | Each time a melee attack is made by a model in this unit, an unmodified hit roll of 6 scores 1 additional hit. Additional attacks generated by this ability cannot benefit from the ability of that model's mandiblasters. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Striking Scorpion | 7" | 3+ | 3+ | 3 | 3 | 1 | 3 | 8 | 3+ | |
Striking Scorpion Exarch (Striking Scorpion Exarch Powers) | 7" | 3+ | 3+ | 3 | 3 | 3 | 5 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Biting Blade | Melee | Melee | +2 | -2 | 2 | Each time the bearer fights, it makes 2 additional attacks with this weapon. | |
Scorpion Chainsword | Melee | Melee | +2 | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Categories: Fast Attack, Faction: Aeldari, Faction: Asuryani, Biker, Core, Fly, Outcasts, Shroud Runners, Faction: Ynnari, Ynnari - Fast Attack Asuryani
Rules: Battle Focus, Strands of Fate
Abilities: Ride the Wind, Shroud Runner Cloak, Swift Scouts, Target Acquisition
Selections: 3x Ranger Long Rifle, 3x Scatter Laser, 3x Shuriken Pistol
Rules: Shuriken Weapons
Unit: Shroud Runner, Weapon: Ranger Long Rifle, Scatter Laser, Shuriken Pistol
Abilities | Description | Ref |
---|---|---|
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | Codex: Aeldari p166 |
Shroud Runner Cloak | Models in this unit are eligible to recevei the benefits of Light Cover as if they were INFANTRY models. Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving thow made against that attack. | Codex: Aeldari p169 |
Swift Scouts | At the start of the first battle round, models in this unit can make a Normal Move. They cannot end this move within 9" of any enemy models. | Codex: Aeldari p169 |
Target Acquisition | At the start of your Shooting phase, select one enemy unit within 12" of this unit. Until the end of the phase, each time an OUTCASTS unit from your army makes an attack against that enemy unit with a Ranger Long Rifle or Voidbringer, that enemy unit does not receive the benefits of cover against that attack. | Codex: Aeldari p169 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Shroud Runner | 16" | 3+ | 2+ | 3 | 4 | 3 | 2 | 7 | 4+ | Codex: Aeldari p169 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Ranger Long Rifle | 36" | Heavy 1 | 4 | -1 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound in addition to any normal damage. | |
Scatter Laser | 36" | Heavy 6 | 6 | 0 | 1 | - | |
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. |
Categories: Faction: Aeldari, Aspect Warrior, Fast Attack, Fly, Infantry, Jump Pack, Swooping Hawks, Faction: Asuryani, Core, Faction: Ynnari, Ynnari - Fast Attack Asuryani
Rules: Battle Focus, Strands of Fate, Sudden Assault
Abilities: Aspect Armour, Skyleap
Selections: 4x Lasblaster
Unit: Swooping Hawk, Weapon: Lasblaster
Selections: Lasblaster, Winged Evasion [1 PL, 15pts]
Abilities: Winged Evasion, Unit: Swooping Hawk Exarch (Swooping Hawk Exarch Powers), Weapon: Lasblaster
Abilities | Description | Ref |
---|---|---|
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Skyleap | In your Shooting phase, instead of making a Battle Focus move with this unit (pg142), you can remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" away from any enemy models. | Codex: Aeldari p167 |
Winged Evasion | Each time this unit is selected as the target of a ranged attack, if it contains a Swooping Hawk Exarch model, until the end of the phase, each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Swooping Hawk | 14" | 3+ | 3+ | 3 | 3 | 1 | 2 | 8 | 4+ | |
Swooping Hawk Exarch (Swooping Hawk Exarch Powers) | 14" | 3+ | 2+ | 3 | 3 | 3 | 3 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Lasblaster | 24" | Assault 4 | 4 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
Advanced Positions: During deployment, when you set up this unit, if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. ()
Battle Focus:
This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait).
(Codex: Aeldari)
Harlequin's Panoply:
Models in this unit have a 5+ invulnerable save.
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontall through models and terrain features (they cannot finish a move on top of another model, or its base).
Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.
(Codex: Aeldari p144)
Luck of the Laughing God: Ignore the table listed in the Luck of the Laughing God ability. Instead, at the start of the battle round, you gain 0 Luck re-rolls, regardless of the battle size. You can only gain Luck re-rolls by making a Luck of the Laughing God roll. (Codex: Aeldari p144)
Rising Crescendo:
This unit is eligible to declare a charge in a turn in which it Advanced
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
(Codex: Aeldari p144)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()
Strands of Fate: Refer to your Codex for details. ()
Sudden Assault: During deployment, if every model in this unit has this ability, you can set up this unit preparing a sudden assault instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. ()
Created with BattleScribe