Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
Categories: Configuration
Selections: The Soaring Spite: Serpent's Blood
Categories: Configuration, Faction: Harlequins
Abilities: The Soaring Spite: Serpent's Blood
Abilities | Description | Ref |
---|---|---|
The Soaring Spite: Serpent's Blood | Models with this form that can FLY, or that are embarked upon a TRANSPORT that can FLY, treat all Pistol weapons they are equipped with as Assault 1 weapons during a turn in which they (or the transport they are embarked upon) Advanced. In addition, these models do not suffer the penalty to their hit rolls for shooting Assault weapons during a turn in which they Advanced. |
Categories: Stratagems
Selections: Fog of Dreams, Hallucinogen Grenade Launcher, Miststave, Neuro Disruptor [5pts], Shield From Harm, Smite, Veil of Tears
Categories: Faction: <Masque>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Psyker, Shadowseer
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Shield from Harm, Psychic Power: Fog of Dreams, Smite, Veil of Tears, Psyker: Shadowseer - Psyker, Unit: Shadowseer, Weapon: Hallucinogen Grenade Launcher, Miststave, Neuro Disruptor
Abilities | Description | Ref |
---|---|---|
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Shield from Harm | Your opponent must subtract 1 from the wound rolls for any attacks made against friendly MASQUE INFANTRY units that are within 6" of any models with this ability. | Codex: Harlequins |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Fog of Dreams | 6 | 18" | If manifested, select a visible enemy unit within 18" of the psyker and visible to it. Until the start of your next Psychic phase, your opponent must subtract 1 from all hit rolls for that unit that target HARLEQUINS INFANTRY units. | Codex: Harlequins p73 |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | |
Veil of Tears | 7 | 18" | If manifested, select a friendly HARLEQUINS INFANTRY unit within 18" of the psyker. Until the start of your next Psychic phase, subtract 1 from hit rolls for attacks made against that unit. | Codex: Harlequins p73 |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Shadowseer - Psyker | 2 | 1 | 2 - Phantasmancy | Codex: Harlequins p57 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Shadowseer | 8" | 2+ | 2+ | 3 | 3 | 5 | 3 | 9 | 7+ | Codex: Harlequins |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hallucinogen Grenade Launcher | 18" | Assault 1 | * | * | * | If a unit is hit by this weapon, roll 2D6 - if the roll is equal to or greater than the target unit's Leadership, it suffers D3 mortal wounds. | Codex: Harlequins |
Miststave | Melee | Melee | +2 | -1 | D3 | - | Codex: Harlequins |
Neuro Disruptor | 12" | Pistol 1 | 4 | -3 | D3 | If the target is a VEHICLE, this weapon has a Damage of 1. | Codex: Harlequins |
Selections: Choreographer of War, Darkness' Bite, Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades, Soaring Spite: Skystrider, Stratagem: Pivotal Role [-1CP], The Twilight Fang, Warlord
Categories: Faction: <Masque>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master, Warlord
Abilities: Choreographer of War, Darkness' Bite, Flip Belt, Holo-suit, Rising Crescendo, Soaring Spite: Skystrider, Unit: Troupe Master, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade, The Twilight Fang
Abilities | Description | Ref |
---|---|---|
Choreographer of War | In the Fight phase, re-roll failed wound rolls for friendly MASQUE units that are within 6" of this model. | Codex: Harlequins p56 |
Darkness' Bite | each time this model fights, after it has fought, you can select one enemy unit this model made an attack against, that unit suffers two mortal wounds. | |
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Soaring Spite: Skystrider | Your Warlord can disembark from a TRANSPORT even after it has moved. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Troupe Master | 8" | 2+ | 2+ | 3 | 3 | 5 | 5 | 9 | 6+ | Codex: Harlequins p56 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | Codex: Harlequins |
Harlequin's Blade | Melee | Melee | User | 0 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Harlequins |
The Twilight Fang | Melee | Melee | +2 | -3 | 2 | Each time the bearer fights, it makes a number of additional attacks with this weapon equal to the current battle round number |
Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Abilities | Description | Ref |
---|---|---|
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | Codex: Harlequins |
Harlequin's Caress | Melee | Melee | +2 | -2 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Harlequins |
Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Abilities | Description | Ref |
---|---|---|
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | Codex: Harlequins |
Harlequin's Caress | Melee | Melee | +2 | -2 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Harlequins |
Selections: Cegorach's Lament, Harvester of Torment, Shrieker Cannon
Categories: Faction: <Masque>, Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Death Jester
Abilities: Deadly Hunter, Flip Belt, Harvester of Torment, Holo-suit, Rising Crescendo, Unit: Death Jester, Weapon: Cegorach's Lament, Cegorach's Lament (Shuriken), Cegorach's Lament (Wail), Shrieker Cannon (Shrieker), Shrieker Cannon (Shuriken)
Abilities | Description | Ref |
---|---|---|
Deadly Hunter | Each time you select a target for a ranged attack made by this model, you can ignore the Look Out, Sir rule. | Codex: Harlequins p59 |
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Harvester of Torment | Each time this model shoots with the shuriken profile of a shrieker cannon (or the shuriken profile of a Relic which replaces a shrieker cannon), if the target contains 6 or more models, each successful hit roll scores 3 hits instead of 1. This is not cumulative with any other rules that cause additional hits. | |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Jester | 8" | 2+ | 2+ | 3 | 3 | 5 | 4 | 9 | 6+ | Codex: Harlequins p59 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Cegorach's Lament | Before selecting targets, select one of the following profiles to make attacks with. Each time a model is slain by an attack made with the Wail profile of this weapon, its unit suffers D3 mortal wounds, and until the end of the next turn, subtract 2 from the leadership characteristic of the unit. | ||||||
Cegorach's Lament (Shuriken) | 36" | Assault 3 | 6 | -3 | 1 | ||
Cegorach's Lament (Wail) | 36" | Assault 1 | 6 | -3 | 3 | ||
Shrieker Cannon (Shrieker) | 24" | Assault 1 | 6 | -1 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. If an INFANTRY model is slain by an attack made with this weapon, then its unit suffers D3 mortal wounds. If any models in a unit are slain by this weapon, subtract 2 from that unit's Leadership characteristic until the end of the turn. | Codex: Harlequins |
Shrieker Cannon (Shuriken) | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
Selections: Shrieker Cannon, The Jest Inescapable
Categories: Faction: <Masque>, Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Death Jester
Abilities: Deadly Hunter, Flip Belt, Holo-suit, Rising Crescendo, The Jest Inescapable, Unit: Death Jester, Weapon: Shrieker Cannon (Shrieker), Shrieker Cannon (Shuriken)
Abilities | Description | Ref |
---|---|---|
Deadly Hunter | Each time you select a target for a ranged attack made by this model, you can ignore the Look Out, Sir rule. | Codex: Harlequins p59 |
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
The Jest Inescapable | add 12" to the range characteristic of ranged weapons this model is equipped with. Each time this model shoots, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage and the target does not receive the benefit of cover to its saving throw. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Death Jester | 8" | 2+ | 2+ | 3 | 3 | 5 | 4 | 9 | 6+ | Codex: Harlequins p59 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shrieker Cannon (Shrieker) | 24" | Assault 1 | 6 | -1 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. If an INFANTRY model is slain by an attack made with this weapon, then its unit suffers D3 mortal wounds. If any models in a unit are slain by this weapon, subtract 2 from that unit's Leadership characteristic until the end of the turn. | Codex: Harlequins |
Shrieker Cannon (Shuriken) | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
Categories: Faction: Aeldari, Faction: <Masque>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers
Abilities: Blur of Colour, Holo-suit, Mirage Launchers, Rising Crescendo
Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Abilities | Description | Ref |
---|---|---|
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Skyweaver | 16" | 3+ | 3+ | 3 | 4 | 3 | 3 | 8 | 4+ | Codex: Harlequins p61 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Haywire Cannon | 24" | Assault D6 | 4 | -1 | 1 | Blast. If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers D3 mortal wounds instead. | Codex: Harlequins |
Zephyrglaive | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Categories: Faction: Aeldari, Faction: <Masque>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers
Abilities: Blur of Colour, Holo-suit, Mirage Launchers, Rising Crescendo
Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Abilities | Description | Ref |
---|---|---|
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Skyweaver | 16" | 3+ | 3+ | 3 | 4 | 3 | 3 | 8 | 4+ | Codex: Harlequins p61 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Haywire Cannon | 24" | Assault D6 | 4 | -1 | 1 | Blast. If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers D3 mortal wounds instead. | Codex: Harlequins |
Zephyrglaive | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Selections: 2x Shuriken Cannon
Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Harlequins |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Open-topped | Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back. | Codex: Harlequins |
Transport | Capacity | Ref |
---|---|---|
Starweaver - Transport | A Starweaver can transport 6 MASQUE INFANTRY models. | Codex: Harlequins p63 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 3 | 8 | 4+ | Codex: Harlequins p63 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
Selections: 2x Shuriken Cannon
Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities | Description | Ref |
---|---|---|
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Harlequins |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Open-topped | Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back. | Codex: Harlequins |
Transport | Capacity | Ref |
---|---|---|
Starweaver - Transport | A Starweaver can transport 6 MASQUE INFANTRY models. | Codex: Harlequins p63 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 3 | 8 | 4+ | Codex: Harlequins p63 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Cannon | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
Rules: Understrength Units
Categories: Configuration
Selections: Ynnari
Categories: Configuration, Faction: Harlequins, Ynnari
Abilities: Ynnari
Abilities | Description | Ref |
---|---|---|
Ynnari | Requires a Ynnari Character in Detachment. Detachment loses subfaction keywords and gains the REBORN keyword instead, and may not be the target of original subfaction stratagems. |
Selections: 1. Gaze of Ynnead, 6. Ancestors' Grace, Vilith-zhar, the Sword of Souls
Categories: Character, Ynnari, HQ, Psyker, Monster, Daemon, Fly, The Yncarne
Rules: Strength from Death
Abilities: Avatar of Ynnead, Daemonic Avatar, Inevitable Death, Summoned by Death, Ynnead Stirs, Psychic Power: 1. Gaze of Ynnead, 6. Ancestors' Grace, Smite, Psyker: Psyker, Unit: The Yncarne, Weapon: Vilith-zhar, the Sword of Souls
Abilities | Description | Ref |
---|---|---|
Avatar of Ynnead | Each time another AELDARI model is slain within 6" of the Yncarne, roll a D6, on a 4+ the Yncarne regains one lost wound | |
Daemonic Avatar | The Yncarne has a 4+ invul save. | |
Inevitable Death | When you set up the Yncarne, it can be set up in waiting rather than on the battlefield. if it is, each time a unit (friend or foe) is completely destroyed, you may immediately set up the Yncarne as close as possible to the position of that unit, more than 1" from all enemy models. The Yncarne may not charge in the turn it is set up in this manner. | |
Summoned by Death | Each time a unit (friend or foe) is completely destroyed, you may immediately remove the Yncarne from the battlefield and set it up again as close as possible to the position of that unit, more than 1" from all enemy models. The Yncarne may not charge in the turn it is set up in this manner. | |
Ynnead Stirs | Friendly YNNARI units within 6" of the Yncarne automatically pass Morale tests. In addition whenever a friendly YNNARI unit within 6" of the Yncarne loses a wound, roll a D6. On a 6 that wound is not lost |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
1. Gaze of Ynnead | 6 | 18" | Select a visible enemy unit within 18" of the psyker and roll a D6. On a 1, the unit suffers a mortal wound. On a 2-5 that unit suffers D3 mortal wounds. On a 6, that unit suffers D6 mortal wounds. | |
6. Ancestors' Grace | 5 | 18" | Select a friendly Ynnari unit within 18" of the psyker. Until the start of your next Psychic phase, you can re-roll hit rolls of 1 for that unit. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 2 | 1 | 2 - Revenant | The Yncarne can attempt to manifest 2 psychic powers in each friendly Psychic phase, and attempt to deny 1 power in each enemy Psychic phase. It knows the Smite power and 2 psychic powers from the Revenant discipline. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
The Yncarne | 8" | 2+ | 2+ | 6 | 6 | 9 | 6 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Vilith-zhar, the Sword of Souls | Melee | Melee | User | -4 | D6 | You can re-roll failed wound rolls for this weapon. |
Understrength Units: If you are playing a matched play game, you are allowed to have an understrength unit in an Auxiliary Support Detachment. Due to constraints within Battlescribe, we are not able to reflect this in the error checking. To properly calculate your PL and Points, add the unit you want to take as an understrength unit and then open the context menu on each model in the unit you do not want to use via right click or tap and hold. Then delete the model from that context menu. This will permanently display an error in your list, but it will calculate your points correctly. (Warhammer 40,000 Core Book)
Strength from Death:
This ability is common to all YNNARI units.
As soon as any unit is destroyed, All units from your army benefit from Soulburst actions until the end of the turn. Whilst a unit is benefitting from Soulburst Actions, it always fights first in the Fight phase, even if it didn't charge. If a model that is benefitting from soulburst actions made a charge move this turn, or already has an ability that allows it to always fight first in the Fight phase, then whilst it is benefitting from soulburst actions you also add 1 to hit rolls for attacks made with melee weapons by that model. If the enemy also has units that made a charge move or that have abilities that allow them to always fight first in the fight phase, the alternate units, starting with the player whose turn is taking place.
(White Dwarf May 2019 p2)
Created with BattleScribe