[2000] Craftworlds (Warhammer 40,000 8th Edition) [100 PL, 1995pts]

Battalion Detachment +5CP (Aeldari - Craftworlds) [66 PL, 1348pts]

  • HQ [11 PL, 215pts]

    • Farseer [6 PL, 115pts]

      Selections: 1. Guide, 2. Doom, Shuriken Pistol, Singing Spear [5pts]

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Character, Farseer, HQ, Infantry, Psyker, Faction: Warhost

      Abilities: Ancient Doom, Battle Focus, Ghosthelm, Rune Armour, Runes of the Farseer, Psychic Power: Doom, Guide, Smite, Psyker: Psyker (Farseer), Unit: Farseer, Weapon: Shuriken Pistol, Singing Spear (melee), Singing Spear (shooting)


      Abilities Description Ref
      Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
      Battle Focus If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
      Ghosthelm Roll a D6 whenever this model suffers a mortal wound, adding 3 to the roll if the mortal wound was inflicted as a result of the psyker suffering Perils of the Warp. On a roll of 5+, that wound is ignored.
      Rune Armour This model has a 4+ invulnerable save.
      Runes of the Farseer Once in each Psychic phase, you can re-roll any number of dice used for this model's attempt to manifest or deny a psychic power.
      Psychic Power Warp ChargeRangeDetails Ref
      Doom 724"If manifested, choose an enemy unit within 24" of the psyker. You can re-roll failed wound rolls againt that unit until your next Psychic phase.
      Guide 724"If manifested, choose a friendly ASURYANI unit within 24" of the psyker. You can re-roll failed hit rolls for that unit's ranged weapons until your next Psychic phase.
      Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
      Psyker CastDenyPowers KnownOther Ref
      Psyker (Farseer) 222 - Runes of Fate
      Unit MWSBSSTWALdSave Ref
      Farseer 7"2+2+335296+
      Weapon RangeTypeSAPDAbilities Ref
      Shuriken Pistol 12"Pistol 1401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      Singing Spear (melee) MeleeMeleeUser0D3This weapon always wounds on a roll of 2+.
      Singing Spear (shooting) 12"Assault 190D3This weapon always wounds on a roll of 2+.
    • Prince Yriel [5 PL, 100pts]

      Selections: Craftworlds Warlord, Iyanden: Enduring Resolve

      Categories: Faction: Aeldari, Faction: Asuryani, Faction: Warhost, Infantry, HQ, Character, Faction: Iyanden, Prince Yriel

      Rules: Iyanden: Enduring Resolve

      Abilities: Ancient Doom, Battle Focus, Cursed, Forceshield, The Path of Command, Unit: Prince Yriel, Weapon: Plasma Grenade, The Eye of Wrath, The Spear of Twilight


      Abilities Description Ref
      Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
      Battle Focus If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
      Cursed You must re-roll saving throws of 6 for Prince Yriel in the Fight phase.
      Forceshield This model has a 4+ invulnerable save.
      The Path of Command You can re-roll hit rolls of 1 for friendly <CRAFTWORLD> units within 6" of this model. In addition, if your army is Battle-forged and this model is your Warlord and on the battlefield, roll a D6 for each Command Point spent when using Stratagems; on a 6 that Command Point is immediately refunded. Note that for Prince Yriel, the first effect of this ability applies specifically to IYANDEN units.
      Unit MWSBSSTWALdSave Ref
      Prince Yriel 7"2+2+336493+
      Weapon RangeTypeSAPDAbilities Ref
      Plasma Grenade 6"Grenade D64-11-
      The Eye of Wrath 3"Pistol D66-21This weapon can only be fired once per battle.
      The Spear of Twilight MeleeMeleeUser-2D3This weapon always wounds on a roll of 2+
  • No Force Org Slot

    • Craftworld Attribute

      Selections: Iyanden: Stoic Endurance

      Categories: Faction: <Craftworld>, Faction: Asuryani, No Force Org Slot

      Abilities: Iyanden: Stoic Endurance


      Abilities Description Ref
      Iyanden: Stoic Endurance A unit with this attribute can never lose more than one model as a result of any single failed Morale test. In addition, if a unit with a damage chart has this attribute, double the number of wounds it actually has remaining whenever you are consulting the chart to determine its characteristics.
  • Heavy Support [8 PL, 153pts]

    • Wraithlord [8 PL, 153pts]

      Selections: 2x Bright Lance [40pts], Ghostglaive [10pts], Shuriken Catapult, Shuriken Catapult

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Heavy Support, Monster, Faction: Spirit Host, Wraithlord, Wraith Construct

      Abilities: Ancient Doom, Unit: Wraithlord, Weapon: Bright Lance, Ghostglaive, Shuriken Catapult, Wraithbone Fists, Wound Track: Wraithlord 1., Wraithlord 2., Wraithlord 3.


      Abilities Description Ref
      Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
      Unit MWSBSSTWALdSave Ref
      Wraithlord ***7810493+
      Weapon RangeTypeSAPDAbilities Ref
      Bright Lance 36"Heavy 18-4D6-
      Ghostglaive MeleeMelee+2-4D6-
      Shuriken Catapult 12"Assault 2401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      Wraithbone Fists MeleeMeleeUser-33-
      Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3 Ref
      Wraithlord 1. 6-10+8"3+3+
      Wraithlord 2. 3-57"4+4+
      Wraithlord 3. 1-26"5+5+
  • Elites [20 PL, 350pts]

    • Wraithblades [20 PL, 350pts]

      Selections: Ghostswords [60pts], 10x Wraithblade [290pts]

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Elites, Infantry, Faction: Spirit Host, Wraithblades, Wraith Construct

      Abilities: Ancient Doom, Fires of Wrath, Unit: Wraithblade, Weapon: Ghostswords


      Abilities Description Ref
      Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
      Fires of Wrath Add 1 to the Attacks characteristic of models in this unit in a turn in which it charges.
      Unit MWSBSSTWALdSave Ref
      Wraithblade 5"3+3+563293+
      Weapon RangeTypeSAPDAbilities Ref
      Ghostswords MeleeMelee+1-31Each time the bearer fights, it can make 1 additional attack with this weapon.
  • Troops [27 PL, 630pts]

    • Guardian Defenders [9 PL, 210pts]

      Selections: 20x Guardian Defender [160pts]

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Infantry, Troops, Faction: Warhost

      Abilities: Ancient Doom, Battle Focus

      • Guardian Heavy Weapons Platform [25pts]

        Selections: Bright Lance [20pts]

        Categories: Heavy Weapons Platform, Artillery

        Abilities: Crewed Weapon, Keywords: Heavy Weapon Platform - Keywords, Unit: Guardian Heavy Weapons Platform, Weapon: Bright Lance

      • Guardian Heavy Weapons Platform [25pts]

        Selections: Bright Lance [20pts]

        Categories: Heavy Weapons Platform, Artillery

        Abilities: Crewed Weapon, Keywords: Heavy Weapon Platform - Keywords, Unit: Guardian Heavy Weapons Platform, Weapon: Bright Lance


      Abilities Description Ref
      Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
      Battle Focus If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
      Crewed Weapon A Heavy Weapon Platform can only fire its ranged weapon if a Guardian from this unit is within 3" and 'fires' it instead of shooting any of their own weapons. A single Guardian cannot operate multiple Heavy Weapon Platforms in this way in a single turn.
      Keywords Keywords (Faction)Keywords (Basic) Ref
      Heavy Weapon Platform - Keywords Aeldari, Asuryani, Warhost, <CRAFTWORLD>Infantry, Artillery, Guardian, Heavy Weapons Platform
      Unit MWSBSSTWALdSave Ref
      Guardian Defender 7"3+3+331175+
      Guardian Heavy Weapons Platform 7"6+3+332173+
      Weapon RangeTypeSAPDAbilities Ref
      Bright Lance 36"Heavy 18-4D6-
      Plasma Grenade 6"Grenade D64-11-
      Shuriken Catapult 12"Assault 2401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
    • Guardian Defenders [9 PL, 210pts]

      Selections: 20x Guardian Defender [160pts]

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Infantry, Troops, Faction: Warhost

      Abilities: Ancient Doom, Battle Focus

      • Guardian Heavy Weapons Platform [25pts]

        Selections: Bright Lance [20pts]

        Categories: Heavy Weapons Platform, Artillery

        Abilities: Crewed Weapon, Keywords: Heavy Weapon Platform - Keywords, Unit: Guardian Heavy Weapons Platform, Weapon: Bright Lance

      • Guardian Heavy Weapons Platform [25pts]

        Selections: Bright Lance [20pts]

        Categories: Heavy Weapons Platform, Artillery

        Abilities: Crewed Weapon, Keywords: Heavy Weapon Platform - Keywords, Unit: Guardian Heavy Weapons Platform, Weapon: Bright Lance


      Abilities Description Ref
      Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
      Battle Focus If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
      Crewed Weapon A Heavy Weapon Platform can only fire its ranged weapon if a Guardian from this unit is within 3" and 'fires' it instead of shooting any of their own weapons. A single Guardian cannot operate multiple Heavy Weapon Platforms in this way in a single turn.
      Keywords Keywords (Faction)Keywords (Basic) Ref
      Heavy Weapon Platform - Keywords Aeldari, Asuryani, Warhost, <CRAFTWORLD>Infantry, Artillery, Guardian, Heavy Weapons Platform
      Unit MWSBSSTWALdSave Ref
      Guardian Defender 7"3+3+331175+
      Guardian Heavy Weapons Platform 7"6+3+332173+
      Weapon RangeTypeSAPDAbilities Ref
      Bright Lance 36"Heavy 18-4D6-
      Plasma Grenade 6"Grenade D64-11-
      Shuriken Catapult 12"Assault 2401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
    • Guardian Defenders [9 PL, 210pts]

      Selections: 20x Guardian Defender [160pts]

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Infantry, Troops, Faction: Warhost

      Abilities: Ancient Doom, Battle Focus

      • Guardian Heavy Weapons Platform [25pts]

        Selections: Bright Lance [20pts]

        Categories: Heavy Weapons Platform, Artillery

        Abilities: Crewed Weapon, Keywords: Heavy Weapon Platform - Keywords, Unit: Guardian Heavy Weapons Platform, Weapon: Bright Lance

      • Guardian Heavy Weapons Platform [25pts]

        Selections: Bright Lance [20pts]

        Categories: Heavy Weapons Platform, Artillery

        Abilities: Crewed Weapon, Keywords: Heavy Weapon Platform - Keywords, Unit: Guardian Heavy Weapons Platform, Weapon: Bright Lance


      Abilities Description Ref
      Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
      Battle Focus If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
      Crewed Weapon A Heavy Weapon Platform can only fire its ranged weapon if a Guardian from this unit is within 3" and 'fires' it instead of shooting any of their own weapons. A single Guardian cannot operate multiple Heavy Weapon Platforms in this way in a single turn.
      Keywords Keywords (Faction)Keywords (Basic) Ref
      Heavy Weapon Platform - Keywords Aeldari, Asuryani, Warhost, <CRAFTWORLD>Infantry, Artillery, Guardian, Heavy Weapons Platform
      Unit MWSBSSTWALdSave Ref
      Guardian Defender 7"3+3+331175+
      Guardian Heavy Weapons Platform 7"6+3+332173+
      Weapon RangeTypeSAPDAbilities Ref
      Bright Lance 36"Heavy 18-4D6-
      Plasma Grenade 6"Grenade D64-11-
      Shuriken Catapult 12"Assault 2401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.

Super-Heavy Auxiliary Detachment (Aeldari - Craftworlds) [27 PL, 472pts]

  • No Force Org Slot

    • Craftworld Attribute

      Selections: Iyanden: Stoic Endurance

      Categories: Faction: <Craftworld>, Faction: Asuryani, No Force Org Slot

      Abilities: Iyanden: Stoic Endurance


      Abilities Description Ref
      Iyanden: Stoic Endurance A unit with this attribute can never lose more than one model as a result of any single failed Morale test. In addition, if a unit with a damage chart has this attribute, double the number of wounds it actually has remaining whenever you are consulting the chart to determine its characteristics.
  • Lord of War [27 PL, 472pts]

    • Wraithknight [27 PL, 472pts]

      Selections: Shuriken Cannon [10pts], Shuriken Cannon [10pts], Titanic Ghostglaive and Scattershield [50pts]

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Lord of War, Monster, Wraithknight, Faction: Spirit Host, Titanic, Wraith Construct

      Abilities: Ancient Doom, Catastrophic Collapse, Scattershield, Unstoppable Revenant (Wraithknight), Unit: Wraithknight, Weapon: Shuriken Cannon, Titanic Feet, Titanic Ghostglaive, Titanic Wraithbone Fists, Wound Track: Wraithknight 1., Wraithknight 2., Wraithknight 3.


      Abilities Description Ref
      Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
      Catastrophic Collapse If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it collapses with catastrophic effect, and each unit within 2D6" suffers D6 mortal wounds.
      Scattershield A model equipped with a scattershield has a 5+ invulnerable save.
      Unstoppable Revenant (Wraithknight) A Wraithknight can Fall Back in the Movement phase and still shoot and/or charge during its turn. When a Wraithknight Falls Back, it can even move over enemy INFANTRY models, though at the end of its move it must be more than 1" from all enemy units. In addition, a Wraithknight can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, a Wraithknight only gains a bonus to its save in cover if at least half of the model is obsured from the firer.
      Unit MWSBSSTWALdSave Ref
      Wraithknight ***8824493+
      Weapon RangeTypeSAPDAbilities Ref
      Shuriken Cannon 24"Assault 3601Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      Titanic Feet MeleeMeleeUser-2D3When you make an attack with this weapon, roll three dice instead of 1.
      Titanic Ghostglaive MeleeMeleex2-46-
      Titanic Wraithbone Fists MeleeMeleeUser-3D6-
      Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3 Ref
      Wraithknight 1. 13-24+12"3+3+
      Wraithknight 2. 7-1210"4+4+
      Wraithknight 3. 1-68"5+5+

Supreme Command Detachment +1CP (Aeldari - Craftworlds) [7 PL, 175pts]

  • No Force Org Slot

    • Craftworld Attribute

      Selections: Iyanden: Stoic Endurance

      Categories: Faction: <Craftworld>, Faction: Asuryani, No Force Org Slot

      Abilities: Iyanden: Stoic Endurance


      Abilities Description Ref
      Iyanden: Stoic Endurance A unit with this attribute can never lose more than one model as a result of any single failed Morale test. In addition, if a unit with a damage chart has this attribute, double the number of wounds it actually has remaining whenever you are consulting the chart to determine its characteristics.
  • HQ [7 PL, 175pts]

    • Spiritseer [3 PL, 65pts]

      Selections: 4. Protect/Jinx, Psytronome of Iyanden, Shuriken Pistol

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Character, HQ, Infantry, Psyker, Faction: Spirit Host, Spiritseer

      Abilities: Ancient Doom, Battle Focus, Rune Armour, Spirit Mark, Psychic Power: 4.1 Protect, 4.2 Jinx, Smite, Psyker: Psyker, Unit: Spiritseer, Weapon: Shuriken Pistol, Witch Staff


      Abilities Description Ref
      Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
      Battle Focus If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
      Psytronome of Iyanden IYANDEN PSYKER only. Once during the battle, at the start of a Fight phase, you can declare that this model will activate the Psytronome of Iyanden. If you do so, for the rest of that Fight phase the Attacks characteristics of all friendly IYANDEN WRAITH CONSTRUCT units that are within 6" of this model are doubled. However, at the end of the Fight phase, each IYANDEN WRAITH CONSTRUCT unit that was affected by the Psytronome suffers D3 mortal wounds.
      Rune Armour This model has a 4+ invulnerable save.
      Spirit Mark You can re-roll hit rolls of 1 for friendly <CRAFTWORLD> SPIRIT HOST units' attacks against enemy units that are within 6" of this model.
      Psychic Power Warp ChargeRangeDetails Ref
      4.1 Protect 718"Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - add 1 to the saving throws made for that unit until your next Psychic phase.
      4.2 Jinx 718"Choose an enemy unit within 18" of the psyker - your opponent must subtract 1 from all saving throws made for that unit until your next Psychic phase.
      Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
      Psyker CastDenyPowers KnownOther Ref
      Psyker 111 - Runes of Battle
      Unit MWSBSSTWALdSave Ref
      Spiritseer 7"2+2+334286+
      Weapon RangeTypeSAPDAbilities Ref
      Shuriken Pistol 12"Pistol 1401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      Witch Staff MeleeMeleeUser02This weapon always wounds on the roll of 2+.
    • Warlock [2 PL, 55pts]

      Selections: 4. Protect/Jinx, Shuriken Pistol, Witchblade

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Character, HQ, Infantry, Psyker, Faction: Warhost, Warlock

      Abilities: Ancient Doom, Battle Focus, Rune Armour, Psychic Power: 4.1 Protect, 4.2 Jinx, Smite/Destructor, Psyker: Psyker, Unit: Warlock, Weapon: Shuriken Pistol, Witchblade


      Abilities Description Ref
      Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
      Battle Focus If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
      Rune Armour This model has a 4+ invulnerable save.
      Psychic Power Warp ChargeRangeDetails Ref
      4.1 Protect 718"Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - add 1 to the saving throws made for that unit until your next Psychic phase.
      4.2 Jinx 718"Choose an enemy unit within 18" of the psyker - your opponent must subtract 1 from all saving throws made for that unit until your next Psychic phase.
      Smite/Destructor 59"When this model manifests the Smite psychic power, it has a range of 9" rather than 18" and only deals a single mortal wound.
      Psyker CastDenyPowers KnownOther Ref
      Psyker 111 - Runes of Battle
      Unit MWSBSSTWALdSave Ref
      Warlock 7"3+3+332286+
      Weapon RangeTypeSAPDAbilities Ref
      Shuriken Pistol 12"Pistol 1401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      Witchblade MeleeMeleeUser0D3This weapon always wounds on a roll of 2+
    • Warlock [2 PL, 55pts]

      Selections: 5. Quicken/Restrain, Shuriken Pistol, Witchblade

      Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Character, HQ, Infantry, Psyker, Faction: Warhost, Warlock

      Abilities: Ancient Doom, Battle Focus, Rune Armour, Psychic Power: 5.1 Quicken, 5.2 Restrain, Smite/Destructor, Psyker: Psyker, Unit: Warlock, Weapon: Shuriken Pistol, Witchblade


      Abilities Description Ref
      Ancient Doom You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.
      Battle Focus If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
      Rune Armour This model has a 4+ invulnerable save.
      Psychic Power Warp ChargeRangeDetails Ref
      5.1 Quicken 718"Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - that unit can immediately move as if it were the Movement phase. You cannot use Quicken on a single unit more than once per Psychic phase.
      5.2 Restrain 718"Choose an enemy unit within 18" of the psyker - your opponent must halve the Move characteristic of all models in that unit until you next Psychic phase.
      Smite/Destructor 59"When this model manifests the Smite psychic power, it has a range of 9" rather than 18" and only deals a single mortal wound.
      Psyker CastDenyPowers KnownOther Ref
      Psyker 111 - Runes of Battle
      Unit MWSBSSTWALdSave Ref
      Warlock 7"3+3+332286+
      Weapon RangeTypeSAPDAbilities Ref
      Shuriken Pistol 12"Pistol 1401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      Witchblade MeleeMeleeUser0D3This weapon always wounds on a roll of 2+

Selection Rules

Iyanden: Enduring Resolve: Your Warlord can attempt to deny one psychic power in each enemy Psychic phase (if your Warlord is a PSYKER, they can attempt to deny one psychic power more than usual).


Created with BattleScribe

Datenschutzerklärung (öffnet in neuem Tab)